3D editing

Involved development of the OpenMW construction set.
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cc9cii
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Joined: 28 Mar 2013, 04:01

Re: 3D editing

Post by cc9cii » 04 Nov 2014, 19:39

Also missing object rotation. Don't get how that will work, either. Is the mouse drag meant to rotate the object around a particular axis? If so world or screen coordinates, how do we change between x, y, z, etc.

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Zini
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Re: 3D editing

Post by Zini » 04 Nov 2014, 19:49

The actual editing functions are a separate issue from the mouse picking. We need to go over the whole editing again anyway, because currently it does not integrate with the selection system. I suggest to put rotation off until later.

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cc9cii
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Re: 3D editing

Post by cc9cii » 05 Nov 2014, 00:04

The pathgrid table is hiding the pathgrid column - how do I unhide it? It is also makred not editable, should that be changed?

EDIT: looks like some columns might be missing, like vertices and edges?

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Zini
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Re: 3D editing

Post by Zini » 05 Nov 2014, 09:19

These are parts of the record that will not be shown in the table, because of their variable length nature. They will be available only in the dialogue subview. This will also require some adjustments to the way we handle the data structures. sirherrbatka started to work on this feature a while back, but he never got around to finish it.
Until that is taken care of pathgrid eidting is of the table.

btw. I though again about the rotation problem. We should base the rotation on the orientation of the camera by default. But when axis locking is in effect we should instead operate in object space. I am choosing object space over worldspace here, because most models have an inherent orientation that the user will need to work with on occasions.
Ideally I would like to offer both options (worldspace and objectspace), but we are running out of mouse buttons and keys.

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cc9cii
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Re: 3D editing

Post by cc9cii » 14 Nov 2014, 01:42

A question about the new Edit Modes please:

I've noticed that we now have pathgrid edit mode and several terrain edit mode buttons. What I don't understand is what the pathgrid edit mode is meant to do. Is it meant to give a different behavour to reference (object) editing? If so what are the differences? In my mind pathgrid editing at a base level is no different to reference editing, i.e. add/delete/move

I guess there are minor difference like rotation and snap to ground (if accepted as an option) but I'm not sure if that warrants a separate editing mode.

Anyhow, I can still go ahead and implement the pathgrid edit mode if I know how it should be different to the object edit mode.

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Zini
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Re: 3D editing

Post by Zini » 14 Nov 2014, 15:39

Pathgrid editing mode is used to edit the pathgrid. If not in pathgrid editing mode pathgrid elements must be ignored by mouse picking. And also on existing pathgrid editing mode all selected pathgrid elements need to be deselected.
Same as with reference editing mode. If not in reference editing mode, references must be ignored by mouse picking.

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ThezKing
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Location: Россия - RUSSIA
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Re: 3D editing

Post by ThezKing » 27 Dec 2016, 22:16

So whats the state with implementing delete-key in Scene mode?

Also, is it possible to highlight the selected Instance of Scene mode in the Instances-Table and backward too?
Image

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Zini
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Re: 3D editing

Post by Zini » 28 Dec 2016, 08:19

So whats the state with implementing delete-key in Scene mode?
You mean a keyboard shortcut for deleting instances? Wouldn't be hard to add, but we currently don't have anyone working on this part of the editor. Also, we decided to wait with assigning more keyboard shortcuts until we have a full list of all functions that need shortcuts.
Also, is it possible to highlight the selected Instance of Scene mode in the Instances-Table and backward too?
This feature does not exist currently.

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