The contrast on the pathgrid pic looks too harsh, I'll probably soften it if blue pathgrid markers are no-go.
Scene Toolbar Icon Request
Re: Scene Toolbar Icon Request
With "in the editor" you mean they are difficult to see for people with some types of limited vision? But wouldn't that depend on the background? I don't see how we can do something about that, because there can be all kinds of backgrounds.The only solution I'm aware of is making the pathgrid stop triangles blue, both in the icon and the editor. They are quite illegible in the editor itself: http://screenshotcomparison.com/comparison/100159
Should I open a bug about it?
Re: Scene Toolbar Icon Request
I actually got blue markers made for OpenCS but not submitted yet (also noticed that TES-CS uses blue it seems)
Re: Scene Toolbar Icon Request
No, it would not depend on the background. Pure colors (red or blue) of this saturation are just not encountered in Morrowind and are hardly conceivable in other scenarios. Even though giving the pathgrid nodes an outline could help with background distinction, I can't see that as a huge issue.Zini wrote:With "in the editor" you mean they are difficult to see for people with some types of limited vision? But wouldn't that depend on the background? I don't see how we can do something about that, because there can be all kinds of backgrounds.
The problem with colorblindness accessibility here is that the pathgrid nodes are difficult to indistinguish from pathgrid connectors. It does not muck up the pathgrid completely, but does make it much harder to work with. Again, here's a demo using a colorblindness simulator: http://screenshotcomparison.com/comparison/100159
Making the pathgrid nodes blue would solve the issue. It seems that the original CS had blue path grid indeed, so I'll update the icon with blue nodes as time allows, and then probably make the final renders.
Speaking of the final renders! So we've decided what we're going with for the toggle icons, see demo right above. So that's settled. What about the composite icon displaying the current status?
I understand the default would look like this:
As for the altered state, I think it would be best to show the current state compared to the default. For example, the icon for disabled fog would look like this:
This has several advantages. First, you can easily tell that you have disabled something by the presence of the vertical separator, which is kinda hard to miss (well it is easy to miss in the latest iteration, but I will fix that! blue markers should fix it too). Second, it is easy to tell what exactly you have changed without having to remember the original state in detail (particularly relevant for fog). Any objections?
Re: Scene Toolbar Icon Request
Still don't see much of a problem. One is a pyramid-like shape and the other is a pair of lines.The problem with colorblindness accessibility here is that the pathgrid nodes are difficult to indistinguish from pathgrid connectors.
But anyway, I have no objection to changing the colour. We should do it consistently though (OpenCS, OpenCS icons and OpenMW). Having different colours in different parts of the project will just confuse people. Please file the appropriate issues on our tracker.
First however we should check how the blue markers work in the icons. We have a bluish background there. Might cause problems.
I am still not convinced about the red line. Might look odd when used in the toolbar. Could we have a test render without it to see if we are losing functionality that way?As for the altered state, I think it would be best to show the current state compared to the default. For example, the icon for disabled fog would look like this:
Re: Scene Toolbar Icon Request
Seems to work fine, even in my simple test without an outline:Zini wrote:First however we should check how the blue markers work in the icons. We have a bluish background there. Might cause problems.
This does improve performance for the colorblind 8% of males dramatically and also makes the pathgrid less in-your-face.
Last edited by Shnatsel on 21 Nov 2014, 22:50, edited 1 time in total.
Re: Scene Toolbar Icon Request
So here's the default state of the icon:Zini wrote:I am still not convinced about the red line. Might look odd when used in the toolbar. Could we have a test render without it to see if we are losing functionality that way?
When the user disables fog, we show one of these:
The separator might need a slightly different color to make it more visible and less pointlessly saturated, but that's the idea.
Taking it a step further:
I could export the entire suite for your consideration if needed once all the other aspects of the icon are finalized.
Re: Scene Toolbar Icon Request
Sorry, I don't get the part about the status/no-status variants. Are these different versions?
Re: Scene Toolbar Icon Request
I'd better show them in context than try to explain.
So here's how the default view mode would be depicted in OpenCS with my icon:
I suggest that when the user disables fog, the icon should look like this:
And so on for other disabled components (sorry for not updating the 3D rendering):
The alternative way to depict states, without the red line, would look like this for disabled fog:
The variant with the red line has several advantages. First, you can easily tell that you have disabled something by the presence of the vertical separator, which is kinda hard to miss. Second, it is easy to tell what exactly you have changed without having to remember the original state in detail (particularly relevant for fog, see pic above).
Are you convinced about the red line now?
So here's how the default view mode would be depicted in OpenCS with my icon:
I suggest that when the user disables fog, the icon should look like this:
And so on for other disabled components (sorry for not updating the 3D rendering):
The alternative way to depict states, without the red line, would look like this for disabled fog:
The variant with the red line has several advantages. First, you can easily tell that you have disabled something by the presence of the vertical separator, which is kinda hard to miss. Second, it is easy to tell what exactly you have changed without having to remember the original state in detail (particularly relevant for fog, see pic above).
Are you convinced about the red line now?
Re: Scene Toolbar Icon Request
Okay, now I understand. With "default" you mean all elements switched on. Now that I see it the red line doesn't look as bad as I thought. If you upload these icons, then I will write a modified toolbar button for it tomorrow and give it a try.
btw. It would helpful if you could contribute your icons via git/github. Its not absolutely necessary, but it is fairly easy and would make simply the whole process a bit.
btw. It would helpful if you could contribute your icons via git/github. Its not absolutely necessary, but it is fairly easy and would make simply the whole process a bit.