Scene Subview
Posted: 28 Sep 2013, 12:27
Here is my first attempt at a scene subview (don't get excited, no rendering yet):
The general idea is (as usual) to have an interface that is as compact as possible and has as little clutter as possible.
We have the rendering widget in the middle.
At the bottom we have the standard status bar (can be switched off), which informs us about the number of selected records (we may add more scene specific information later).
At the top we have the usual record filter bar. This is intended to work on the reference table. You could for example select a filter the removes from rendering "all those ugly big trees that get in the way when editing ground foliage" (TM).
On the left we have a toolbar. Each button represents a separate feature and will pop up a transient panel when clicked:
(Icons are random placeholder).
In the case shown you can select one of 3 modes and when the panel is closed the original button will also represent the selected mode. Keyboard navigation is available and we may add some keyboard shortcuts later.
Currently I am considering these buttons (from the top to the bottom):
1. Lighting mode (e.g. no additional light, ambient light, daylight)
2. Navigation mode (how the camera is moved by the mouse)
3. Cell selection
4. Editing mode (which editing tool is selected; e.g. terrain editing, reference editing)
Button 4 will spawn additional buttons below itself, depending on which tool is selected.
The general idea is (as usual) to have an interface that is as compact as possible and has as little clutter as possible.
We have the rendering widget in the middle.
At the bottom we have the standard status bar (can be switched off), which informs us about the number of selected records (we may add more scene specific information later).
At the top we have the usual record filter bar. This is intended to work on the reference table. You could for example select a filter the removes from rendering "all those ugly big trees that get in the way when editing ground foliage" (TM).
On the left we have a toolbar. Each button represents a separate feature and will pop up a transient panel when clicked:
(Icons are random placeholder).
In the case shown you can select one of 3 modes and when the panel is closed the original button will also represent the selected mode. Keyboard navigation is available and we may add some keyboard shortcuts later.
Currently I am considering these buttons (from the top to the bottom):
1. Lighting mode (e.g. no additional light, ambient light, daylight)
2. Navigation mode (how the camera is moved by the mouse)
3. Cell selection
4. Editing mode (which editing tool is selected; e.g. terrain editing, reference editing)
Button 4 will spawn additional buttons below itself, depending on which tool is selected.