Icons: Visiual Metaphors

Involved development of the OpenMW construction set.
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sirherrbatka
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Re: Icons: Visiual Metaphors

Post by sirherrbatka » 23 Aug 2013, 17:25

Good! We have those.

Now about filter icon. I suggest to simply use KDE oxygen filter icon (funnel). At least some users are familiar with KDE, and surely know this icon from dolphin.

Opinions?

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sirherrbatka
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Re: Icons: Visiual Metaphors

Post by sirherrbatka » 23 Sep 2013, 19:32

It seems that we miss two more icons for
Referenceables
References

I have no idea how those should look. Maybe something around chain link?

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sirherrbatka
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Re: Icons: Visiual Metaphors

Post by sirherrbatka » 24 Sep 2013, 16:10

It is silent. Very silent.

Nomadic1
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Re: Icons: Visiual Metaphors

Post by Nomadic1 » 24 Sep 2013, 22:37

No ideas. :?

graffy
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Re: Icons: Visiual Metaphors

Post by graffy » 24 Sep 2013, 23:19

Hmmm... I think the funnel icon is reasonably universal. I know I've seen it frequently enough in Windows apps that the meaning of it should be relatively obvious.

So far as references / referenceables go, what exactly is the difference? I have an idea, but I'm actually pretty unfamiliar with the data types in the editor.

Chain links aren't a bad idea, though they usually imply hyperlinks / attachments...

Similar idioms I can think of would be the shortcut icon in Windows (the application icon with a small curved arrow overlaid). That's actually consistent with a C++ "pointer" (literally "->") which is a reference of sorts.

In fact... if a referenceable / reference "refer to" data which already has an icon developed for it (like weapon, for example), why not simply reproduce the referenced data's associated icon and just overlay an arrow? I don't know if you can combine two images into one like that in Qt, but it should be possible...

Mistahtokyo
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Re: Icons: Visiual Metaphors

Post by Mistahtokyo » 25 Sep 2013, 01:45

Not sure why the icons are an issue. As long as what they represent is explained in some for of documentation/readme, people can learn to associate the new icon with its new use, so it shouldn't really matter if it's a funnel or a platypus.

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Zini
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Re: Icons: Visiual Metaphors

Post by Zini » 25 Sep 2013, 08:59

So far as references / referenceables go, what exactly is the difference? I have an idea, but I'm actually pretty unfamiliar with the data types in the editor.
In OOP speak, a referencable is a class and a reference is an object. We already have icons for individual types of referenceables (weapons, armor, potions, ...), but we will also need an icon that covers all of them.

Tarius
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Re: Icons: Visiual Metaphors

Post by Tarius » 25 Sep 2013, 18:29

How about a book with those little squiggle lines representing words(you know when you dont want to actually put something) and a hand with a finger pointing at the page like reading it. Good if the icon is large enough I guess and no better or worse than anything else.

I use windows, and I dont think I have ever seen the funnel icon and I go trawling all over the place through the files. I have even set icons for shortcuts and I dont think I have seen a funnel.
I am a bigger fan of tons of control rather than taking the "user-friendly" approach.
-Okulo

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sirherrbatka
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Re: Icons: Visiual Metaphors

Post by sirherrbatka » 26 Sep 2013, 11:54

I like pointing hand idea, but we already use book icon — this could be a little confusing.

Tarius
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Re: Icons: Visiual Metaphors

Post by Tarius » 26 Sep 2013, 23:23

sirherrbatka wrote:I like pointing hand idea, but we already use book icon — this could be a little confusing.
Can use a scroll instead. Single page reference material is everywhere.
I am a bigger fan of tons of control rather than taking the "user-friendly" approach.
-Okulo

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