Icons: Current Set

Involved development of the OpenMW construction set.
Nomadic1
Posts: 79
Joined: 16 Apr 2012, 09:08

Re: Icons: Current Set

Post by Nomadic1 » 26 Aug 2013, 12:36

This should hopefully be the last of it needed from the original list, plus a foot. You know, coz feet are important :D Or if you wanted to use it for body part, and the arm for skill.

This includes many of yours (Sirherrbatka's) coverted into the same style.
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sirherrbatka
Posts: 2121
Joined: 07 Aug 2011, 17:21

Re: Icons: Current Set

Post by sirherrbatka » 26 Aug 2013, 20:13

Good job. I will try to add this tomorrow.

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sirherrbatka
Posts: 2121
Joined: 07 Aug 2011, 17:21

Re: Icons: Current Set

Post by sirherrbatka » 27 Aug 2013, 13:51

Done.

I replaced body-part with foot. Old Body-part is now attribute (maybe it will be usefull later).

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Greendogo
Posts: 1292
Joined: 26 Aug 2011, 02:04

Re: Icons: Current Set

Post by Greendogo » 28 Aug 2013, 08:17

I think it would make sense to change the Trophy to Attribute and the Flexing Arm to Skill.
My reason is that the Attribute points are more like a prize for leveling up, so a trophy makes sense.
Skill wouldn't really have anything to do with a Trophy, but it would make sense to use the Flexing Arm, which could represent working hard to level up your skills. Pumping Iron, etc.

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sirherrbatka
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Joined: 07 Aug 2011, 17:21

Re: Icons: Current Set

Post by sirherrbatka » 12 Sep 2013, 21:10

Do we need any other icons? Arrows, etc.?

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Zini
Posts: 5134
Joined: 06 Aug 2011, 15:16

Re: Icons: Current Set

Post by Zini » 12 Sep 2013, 21:32

At this point not that I am aware of. It is possible, that the drag and drop implementation will result in a request for an additional icon or too. But for now we are good.

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