I'm not Gus, but: just launch openmw.exe directly, and if something is wrong, create config file & add some settings (see settings-default for examples)mikazo wrote: can you tell me how to use openmw without the launcher?
Build fix for Windows
Re: Build fix for Windows
Re: Build fix for Windows
I have 32 and 64-bit versions of all of the libraries, same versions on all of them.
Re: Build fix for Windows
Can any of you build the latest revision on Windows?
I had it compiling a few weeks ago after making some changes to the cmake scripts. The first problem I bumped into is a problem with FindMyGUI.cmake which messes up the path for FindMyGUI. I have reported the issue at http://bugs.openmw.org/issues/353
Furhermore, the OGRE_PLUGIN_DEBUG_SUFFIX is not defined anywhere? Finally I get a bunch of possible related errors. One of them is that uint is not defined in terrainmaterial.cpp
I had it compiling a few weeks ago after making some changes to the cmake scripts. The first problem I bumped into is a problem with FindMyGUI.cmake which messes up the path for FindMyGUI. I have reported the issue at http://bugs.openmw.org/issues/353
Furhermore, the OGRE_PLUGIN_DEBUG_SUFFIX is not defined anywhere? Finally I get a bunch of possible related errors. One of them is that uint is not defined in terrainmaterial.cpp
Last edited by MMD on 30 Jul 2012, 19:22, edited 1 time in total.
Re: Build fix for Windows
I pushed a fix in my objectRotationandScaling branch.
Re: Build fix for Windows
Thanks gus! I see fixes for the code issues.gus wrote:I pushed a fix in my objectRotationandScaling branch.
How about FindMyGUI.cmake? Is your MyGUI located in a path without spaces?
Re: Build fix for Windows
Could I get you to test my workaround for FindMyGUI.cmake?MMD wrote:Thanks gus! I see fixes for the code issues.gus wrote:I pushed a fix in my objectRotationandScaling branch.
How about FindMyGUI.cmake? Is your MyGUI located in a path without spaces?
https://github.com/MichaelMcDonnell/ope ... 7fc03a2afc
Re: Build fix for Windows
Gus I tried the fix in your branch. It fixes most of the issues, but not the OGRE_PLUGIN_DEBUG_SUFFIX completely. It is also undefined in graphicspage.cpp.
Maybe OGRE_PLUGIN_DEBUG_SUFFIX should be defined in the cmake file instead of the code?
Maybe OGRE_PLUGIN_DEBUG_SUFFIX should be defined in the cmake file instead of the code?
Re: Build fix for Windows
I found out the root cause was a bug in the cmake file. Here is a fix for it:MMD wrote:Gus I tried the fix in your branch. It fixes most of the issues, but not the OGRE_PLUGIN_DEBUG_SUFFIX completely. It is also undefined in graphicspage.cpp.
Maybe OGRE_PLUGIN_DEBUG_SUFFIX should be defined in the cmake file instead of the code?
https://github.com/MichaelMcDonnell/ope ... ed9b65d5ce
Re: Build fix for Windows
Hi Gus. My fix for OGRE_PLUGIN_DEBUG_SUFFIX is in the main branch. Could you make a new branch for your fixes (sans defining OGRE_PLUGIN_DEBUG_SUFFIX) and make a pull request? Or would you like me to do it for you?gus wrote:I pushed a fix in my objectRotationandScaling branch.
Thanks
Re: Build fix for Windows
Well, if you have a fix, just send a pull request to Zini