Have you come across this thing, I thought it may prove useful?
Here are the links:
https://developer.nvidia.com/gameworksd ... cs_library
https://gameworksdocs.nvidia.com/Graphi ... les_gl.htm
They've got examples for some things: Bindless Graphics Sample, BlendedAA Sample, Cascaded Shadow Mapping and some other things you understand better than me.
Everything about development and the OpenMW source code.
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