OGRE 1.8

Everything about development and the OpenMW source code.
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scrawl
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Re: OGRE 1.8

Post by scrawl »

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scrawl
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Joined: 18 Feb 2012, 11:51

Re: OGRE 1.8

Post by scrawl »

If you're at it, I could use some testing for this branch (it uses 1.8 as well): https://github.com/scrawl/openmw/tree/occlusionquery

Just walk around and try to pick up objects and go through doors - if an object or a door doesn't work please tell me.
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psi29a
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Re: OGRE 1.8

Post by psi29a »

scrawl wrote:If you're at it, I could use some testing for this branch (it uses 1.8 as well): https://github.com/scrawl/openmw/tree/occlusionquery

Just walk around and try to pick up objects and go through doors - if an object or a door doesn't work please tell me.
Trying it out now and found this during compiling:
/home/brick/workspace/OpenMW/scrawl/openmw/apps/openmw/mwrender/terrain.cpp: In member function ‘Ogre::TexturePtr MWRender::TerrainManager::getVertexColours(MWWorld::Ptr::CellStore*, int, int, int)’:
/home/brick/workspace/OpenMW/scrawl/openmw/apps/openmw/mwrender/terrain.cpp:462:17: warning: comparison of unsigned expression >= 0 is always true [-Wtype-limits]
In file included from /usr/include/OGRE/Ogre.h:51:0,
from /home/brick/workspace/OpenMW/scrawl/openmw/apps/openmw/mwgui/../mwworld/refdata.hpp:6,
from /home/brick/workspace/OpenMW/scrawl/openmw/apps/openmw/mwgui/../mwworld/ptr.hpp:12,
from /home/brick/workspace/OpenMW/scrawl/openmw/apps/openmw/mwgui/window_manager.hpp:21,
from /home/brick/workspace/OpenMW/scrawl/openmw/apps/openmw/mwgui/widgets.cpp:2:
/usr/include/OGRE/OgreGpuProgramManager.h:185:41: warning: type qualifiers ignored on function return type [-Wignored-qualifiers]
/usr/include/OGRE/OgreGpuProgramManager.h:190:43: warning: type qualifiers ignored on function return type [-Wignored-qualifiers]
Yacoby
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Re: OGRE 1.8

Post by Yacoby »

Probably due to the old terrain in that branch.
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Zini
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Re: OGRE 1.8

Post by Zini »

The master branch now requires OGRE 1.8. I suggest everybody switches now. After installing OGRE 1.8, please merge my master branch in all your active branches.
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scrawl
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Re: OGRE 1.8

Post by scrawl »

Sweet.

I don't believe there are issues left with terrain, so once everyone tested it we could merge that as well.
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artorius
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Re: OGRE 1.8

Post by artorius »

Just did a git clone of the main repo, compilation went fine. I don't see the terrain, however the mini map works (and I swear it feels like a got a wee bit of a performance boost).
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Zini
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Re: OGRE 1.8

Post by Zini »

Terrain is not in master yet. But we have indeed some performance improvements in 0.14.0.
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artorius
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Re: OGRE 1.8

Post by artorius »

Ah, ok, that explains it. Thanks. I'm still impressed though, this is one hell of a development pace I'm witnessing.
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Ace (SWE)
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Re: OGRE 1.8

Post by Ace (SWE) »

I'm sort of impressed, it builds without a single error on windows now. It's not often the master branch just does this without any changes :)

Now to dig out my morrowind disc so I can have a cleaner testing environment, the high-quality night-sky mod I have crashes at night with the new sky renderer
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