path grid recrod
Re: path grid recrod
I don't see the problem. But you could try to let the compiler find it for you. Make the copy constructor and the assignment operator of ESMStore private (and keep them unimplemented). If somewhere in the code a copy of ESMStore is made, the compiler will produce an error message.
Re: path grid recrod
Found problem.
When RenderingManager initialized, Environment's mWorld is still NULL, so invalid reference returned when calling mWorld->getStore().
When RenderingManager initialized, Environment's mWorld is still NULL, so invalid reference returned when calling mWorld->getStore().