Fog shader?

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1Mac
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Joined: 20 Feb 2019, 19:50

Fog shader?

Post by 1Mac » 20 Feb 2019, 21:40

I know everyone is duly excited about shadows today, but I'm wondering about visvaldas' fog shader. Is there any reason not to use magamo's patchless implementation? Is there another more up-to-date patchless version available?

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drakovyrn
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Re: Fog shader?

Post by drakovyrn » 21 Feb 2019, 04:38

Funny, I was just thinking about this old post the other day. I would love to have something like this as an option! What better way to improve Morrowind's atmosphere than to... well, improve Morrowind's atmosphere? :lol:

magamo
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Re: Fog shader?

Post by magamo » 22 Feb 2019, 17:06

Unfortunately, visvaldis's newer version does a lot more deep plumbing in the code, and a patchless version is not really feasible. Hopefully he'll come back and make a merge request at some point.

The old patchless version may work with modification, but as it stands, I highly doubt it will be compatible with shadows out of the box.
Last edited by magamo on 22 Feb 2019, 18:41, edited 1 time in total.

1Mac
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Re: Fog shader?

Post by 1Mac » 22 Feb 2019, 18:29

Alas. Thanks for the answer. Here's hoping for a merge request then.

Still, it's cool the team has added so many new features. Better count our blessings :).

darkbasic
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Re: Fog shader?

Post by darkbasic » 10 Mar 2019, 12:20

It looks like I wasn't the only one still thinking about the old good fog shader. I would really love to see it merged.

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SmartGuar
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Re: Fog shader?

Post by SmartGuar » 14 Mar 2019, 13:55

The fog shader might be another awesome addition to 0.46 or later. I'm hoping that it's getting merged sometime as something that you could turn on and off in the ini/launcher/or in-game.
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raevol
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Re: Fog shader?

Post by raevol » 14 Mar 2019, 18:01

Is anyone currently working on it?

visvaldas
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Re: Fog shader?

Post by visvaldas » 14 Mar 2019, 23:05

In fact - yes ;)

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raevol
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Re: Fog shader?

Post by raevol » 15 Mar 2019, 01:26

visvaldas wrote:
14 Mar 2019, 23:05
In fact - yes ;)
Nice!! :D

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lysol
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Re: Fog shader?

Post by lysol » 15 Mar 2019, 06:26

:shock:
Normal mapped texture replacers, exclusive for OpenMW:
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