Really? You can wear a skirt over pants? I never tried that. Well, I never tried to wear a skirt anyway.This is not how vanilla Morrowind works, .
We don't plan to change anything. The data structures will probably be different, but the user should see no difference.and don't forget that modders use this slots for other things so it could screw up a few things if we changed it
So only one slot for them.Also gauntlets/bracers and gloves actually are incompatible, don't know how I got the idea that they aren't.
Okay, forgot about unarmoured. But we have some formulae on the wiki and that does not look overly strange. New plan: MWWorld::Class gets a function that returns the armour class (heavy, medium, light, none; we need it anyway) and another function that returns the armour rating. The InventoryStore class sums these up, after multiplying each with a slot specific factor and the appropriate skill factor.I'm not sure exactly how it works, but this is not it. I could make an attempt at how I think the game calculates the armor but it's pretty complicated, since stats and skills play a role, and I suspect the game finds the average of the stuff you are wearing by some method, so whether you are wearing boots with 0 armor or shoes makes a difference. Also, the unarmored calculations are pretty weird, and I think bugged in the original game.