I see. Perhaps with an efficient Lua scripting system, there would be little or no need for calling native code. It seems that the only reason that mods for games like Morrowind, Fallout, and Skyrim would need to call native code would be because the scripting engine is not powerful enough to do what the mod author wants.AnyOldName3 wrote: ↑30 Sep 2018, 22:23 That's basically how Lua and MWScript and any proposed system works, but the point of calling native code is that you can call native code in addition to the stuff written in a portable language.
I think implementing most of the functionality of MWSE, including sandboxed Lua scripting, would be a really good thing for modders, even if they can't call native code.