Zini wrote: ↑
02 Oct 2018, 10:09
Seems quite a bit of this stuff is already part of OpenMW. Overall we do not strive for parity with MWSE, but if we happen to see some interesting ideas there, there is nothing that stops a developer with a bit of free time to implement them; at least as long as these idea fit into our overall design goals and directions (as described in the stage1 document).
To an extent. There are some huge benefits to allowing this sort of modding
rather than baking everything into the engine itself. To clarify, this isn't a feature of MWSE to have parity with. UI Extensions is a stand-alone mod that uses MWSE to interact with the MW GUI, and is written in pure Lua. Other mods are free to compete with it, innovate, extend, and otherwise act independently without needing to convince one person that their mod should be incorporated into the engine itself.
The only feature that UI Extensions and OpenMW have in common (AFAIK) is the spell search. This shows another benefit, as talked about on Discord with, I think, Capostrophic. UI Extensions ships assets. In my take of the spell search option, you can not only search by spell name, but also filter by school. OpenMW can't offer that option in a desirable way, because it can't rely on or ship new assets. This is why UI Extensions has placeholder text (requires new GMST) and new icons (requires new assets) while OpenMW's hands are tied to a single blank box.