The Future of OpenMW Scripting

Everything about development and the OpenMW source code.
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psi29a
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Re: The Future of OpenMW Scripting

Post by psi29a »

Does the newscript have a name? :) (Looks over at TES3MP...)
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Zini
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Re: The Future of OpenMW Scripting

Post by Zini »

Well, it looks like everyone has agreed on Lua.
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psi29a
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Re: The Future of OpenMW Scripting

Post by psi29a »

So now it's a bit of chicken and egg... where to begin?

"If you build it, they will come"?
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Zini
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Re: The Future of OpenMW Scripting

Post by Zini »

We will see ...
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Okulo
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Re: The Future of OpenMW Scripting

Post by Okulo »

Zini wrote: 19 Jun 2018, 14:26 Well, it looks like everyone has agreed on Lua.
That almost sounds dejected.
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Zini
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Re: The Future of OpenMW Scripting

Post by Zini »

Well, I am not happy with this turn of events. I elaborated extensively why I think it is a bad idea. But trying to force my own opinion though is unlikely to result in anything good in this situation, so newscript and most likely Lua it is.
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sjek
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Re: The Future of OpenMW Scripting

Post by sjek »

Would the dehardcoding be done in oldscript+ or newscript .?
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Capostrophic
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Re: The Future of OpenMW Scripting

Post by Capostrophic »

oldscript+-based dehardcoding was the plan, but now Zini may have to rewrite the whole post-1.0 design document. :lol:
though not really
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AnyOldName3
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Re: The Future of OpenMW Scripting

Post by AnyOldName3 »

There are bits of it that don't really make sense if we have access to a real language as there'll be something similar built into it already.
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Zini
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Re: The Future of OpenMW Scripting

Post by Zini »

The script support for de-hardcoding features will be implemented in newscript. I don't intend to rewrite the design document. The scripting section is only 14 pages long anyway (of 81) and most of the functionality in it is relevant for newscript too. That's why we are not moving forward yet with newscript. I want to have the design document ready (we are currently reviewing internally), so that the group of people working on newscript can see it.
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