Windows Pre-build Script Documentation Updated

Everything about development and the OpenMW source code.
User avatar
Thunderforge
Posts: 478
Joined: 06 Jun 2017, 05:57
Github profile: https://github.com/Thunderforge

Re: Windows Pre-build Script Documentation Updated

Post by Thunderforge » 14 Jun 2018, 18:55

Starsheep wrote:
14 Jun 2018, 16:08
After reading that whole "conversation", I don't get why it's a thing to say the dev environment is not windows friendly. It didn't even take me an hour to read the wiki, collect and run everything. The current setup is pretty idiot-proof considering this testimony comes from someone with not much coding experience.
In fairness, the documentation has seen a number of improvements over the last few days. If the current version is idiot-proof, that means that the changes people have been making have made the process much better than it was.

User avatar
AnyOldName3
Posts: 1041
Joined: 26 Nov 2015, 03:25

Re: Windows Pre-build Script Documentation Updated

Post by AnyOldName3 » 14 Jun 2018, 19:16

I'm still in favour of a total CMake rewrite, including that of our dependencies, to make it not awful and easy to use existing library installations so I don't need to have two Boosts and two Qts.
AnyOldName3, Master of Shadows

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests