Lighting bug in windows
Re: Lighting bug in windows
I *think* that the cause of the bug is that we add to many "sun-like" lights, so smaller light cannot be seen anymore because they are not powerfull enough. I will commit a fix soon. By the way, i found a memory leak in the new rendering system: in objects, sceneNode are destroyed (when changing scene or deleting objects), but not the entity/lights attached to them. I will commit a fix too.
Re: Lighting bug in windows
No need. Already fixed it (in renderingfix).By the way, i found a memory leak in the new rendering system: in objects, sceneNode are destroyed (when changing scene or deleting objects), but not the entity/lights attached to them. I will commit a fix too.
Re: Lighting bug in windows
Commited the change in my DialogueSystem branch. For some reasons, I wasn't able to push it in my master branch. (i think it's because it wasn't up to date).
Re: Lighting bug in windows
I guess you committed to your dialogue branch instead. It is obvious that you can't push to master then. If you recognise such a mistake before the commit, git stash and git stash apply are useful tools to fix it. But don't worry, even after a commit it is easy fixable. A single cherry-pick should do the job. I will test your commit either tomorrow or on Friday (it's rather unlikely that I can get any OpenMW work done today).
Re: Lighting bug in windows
Still a bug, the first torch in Beshara is not lit.
Re: Lighting bug in windows
Did you check if it is lit in MW? Maybe they have a few unlit torches in that cave.
Re: Lighting bug in windows
It is lit in morrowind, as is every torch in Beshara.
Re: Lighting bug in windows
Very strange. Well, we won't get it fixed for 0.12.0.
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Re: Lighting bug in windows
Is it possible that 'things' were hard coded into original Morrowind executable (and code). Sometimes we see odd things like reverse textures/objects and other oddities.Zini wrote:Very strange. Well, we won't get it fixed for 0.12.0.
Re: Lighting bug in windows
I honestly can't see how that would be possible. I'll go with the bug theory for now.