Crash when activating collisions after cell change

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gus
Posts: 390
Joined: 11 Aug 2011, 15:41

Re: Crash when activating collisions after cell change

Post by gus »

To be fair, i have no idea why it works. I probably haven't looked deep enough in bullet source code. But it doesn't seems to break anything (this line should be necessary, but it seems that it is not).
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Crash when activating collisions after cell change

Post by Zini »

Quoting myself:
This is somewhat unnerving. ...but removing a crash without fully understanding what went wrong is an invitation for further trouble.
Maybe I should not call it a fix, but a workaround. At some point this needs to be looked into. Ideally now. But considering that 0.12.0 is so hideously late already and that OpenMW isn't in productive use yet (e.g. people actually playing MW with it), a release with a workaround instead of a fix seems like a reasonable option.
jbo_85
Posts: 10
Joined: 26 Jan 2012, 23:34
Location: Germany

Re: Crash when activating collisions after cell change

Post by jbo_85 »

This was already crashing in OpenMW 0.10.0.
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