Just for fun:
I managed to add an ability to retrieve projectiles from game world.
Of course, this feature has some limitations. For example, if you move the crate from the screenshot, projectiles will hang in the air.
Related code is here.
Retrieve projectiles from game world
Retrieve projectiles from game world
Last edited by akortunov on 04 Apr 2018, 07:54, edited 2 times in total.
Re: Retrieve projectiles from game world
This is amazing, I have been waiting for something like this. Thank you for your work!
What do you mean by moving the crate? Do you mean moving it in the editor? Because that doesn't seem to me like a problem since you can't do it in-game. I would love for this to be merged upstream, but I doubt it is going to happen before 1.0 even if it works perfectly.
What do you mean by moving the crate? Do you mean moving it in the editor? Because that doesn't seem to me like a problem since you can't do it in-game. I would love for this to be merged upstream, but I doubt it is going to happen before 1.0 even if it works perfectly.
Re: Retrieve projectiles from game world
This is a really cool feature! This may make playing ranged a lot more fun! Great job!
Re: Retrieve projectiles from game world
Great feature!
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Re: Retrieve projectiles from game world
Cool!
New step is to draw projectiles when you hit creature
New step is to draw projectiles when you hit creature
Re: Retrieve projectiles from game world
I am not sure if it is possible yet - we use collision boxes for hit detection, so:
1) The hit position is on collision box, not on target body.
2) I have no idea to which bone attach projectile - it should move with actor depending on animation, right?
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Re: Retrieve projectiles from game world
So is there any chance that this might make it into the codebase some day?