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Weapon sheathing

Posted: 24 Feb 2018, 14:11
by akortunov
Is it possible? Or I should add custom bones to skeleton?
Some thoughts:
1. We can show holstered weapons (as in Gothic).
2. We can show rings.

Any suggestions?

Re: Attaching custom mesh to bodyparts

Posted: 24 Feb 2018, 17:28
by akortunov
I'll just leave it here:

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Re: Attaching custom mesh to bodyparts

Posted: 24 Feb 2018, 18:25
by akortunov
The basic idea: I use the xbase_anim.nif with some custom bones, to which I attach weapon meshes. With default skeleton the game behaves just like a vanilla game.
Works for any NPC.

Is there a chance to merge it upstream, if I'll fully implement it?

Re: Attaching custom mesh to bodyparts

Posted: 25 Feb 2018, 00:23
by Berandas
There was this project for Morrowind, afaik it was never finished. Though quite a lot of assets were made for it actually.
http://www.gamesas.com/extended-sheathing-t377816.html

Re: Attaching custom mesh to bodyparts

Posted: 25 Feb 2018, 01:01
by MiroslavXO
I forgot about vanilla skeleton in Morrowind, but basically for shield/sword assets you should have on each hand joint called shield/weapon, so you can constrain them to the hands. It's better if you have separate joints for assets rather then using character skeleton for that. But I don't think it's still posible to have custom rigs, guess that's not supported yet.

Re: Weapon sheathing

Posted: 29 Sep 2018, 11:42
by akortunov
https://github.com/OpenMW/openmw/pull/1615

I updated my "weapon sheathing" branch, so resource format is compatible with weapon sheathing feature from MWSE.

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Re: Weapon sheathing

Posted: 29 Sep 2018, 12:41
by Amenophis
Congratulations! I think mainlining your branch would make some MWSE players take a look at OpenMW now.

Re: Weapon sheathing

Posted: 02 Oct 2018, 02:13
by Thunderforge
Can we make weapon sheathing an optional feature from the Advanced panel and merge it into master?

Re: Weapon sheathing

Posted: 04 Oct 2018, 13:13
by lysol
Is there any way the merging of this right now would make stuff problematic during the post 1.0 dehardcoding? Otherwise, it is a neat thing, especially since it already is compatible with a bunch of mods.

Re: Weapon sheathing

Posted: 05 Oct 2018, 08:06
by Zini
I'll have a closer look at it sometimes next week.