Is it possible? Or I should add custom bones to skeleton?
Some thoughts:
1. We can show holstered weapons (as in Gothic).
2. We can show rings.
Any suggestions?
Weapon sheathing
Weapon sheathing
Last edited by akortunov on 29 Sep 2018, 11:44, edited 1 time in total.
Re: Attaching custom mesh to bodyparts
I'll just leave it here:
Re: Attaching custom mesh to bodyparts
The basic idea: I use the xbase_anim.nif with some custom bones, to which I attach weapon meshes. With default skeleton the game behaves just like a vanilla game.
Works for any NPC.
Is there a chance to merge it upstream, if I'll fully implement it?
Works for any NPC.
Is there a chance to merge it upstream, if I'll fully implement it?
Re: Attaching custom mesh to bodyparts
There was this project for Morrowind, afaik it was never finished. Though quite a lot of assets were made for it actually.
http://www.gamesas.com/extended-sheathing-t377816.html
http://www.gamesas.com/extended-sheathing-t377816.html
- MiroslavXO
- Posts: 107
- Joined: 13 Feb 2016, 01:07
Re: Attaching custom mesh to bodyparts
I forgot about vanilla skeleton in Morrowind, but basically for shield/sword assets you should have on each hand joint called shield/weapon, so you can constrain them to the hands. It's better if you have separate joints for assets rather then using character skeleton for that. But I don't think it's still posible to have custom rigs, guess that's not supported yet.
Re: Weapon sheathing
https://github.com/OpenMW/openmw/pull/1615
I updated my "weapon sheathing" branch, so resource format is compatible with weapon sheathing feature from MWSE.
I updated my "weapon sheathing" branch, so resource format is compatible with weapon sheathing feature from MWSE.
Re: Weapon sheathing
Congratulations! I think mainlining your branch would make some MWSE players take a look at OpenMW now.
- Thunderforge
- Posts: 503
- Joined: 06 Jun 2017, 05:57
Re: Weapon sheathing
Can we make weapon sheathing an optional feature from the Advanced panel and merge it into master?
Re: Weapon sheathing
Is there any way the merging of this right now would make stuff problematic during the post 1.0 dehardcoding? Otherwise, it is a neat thing, especially since it already is compatible with a bunch of mods.
Re: Weapon sheathing
I'll have a closer look at it sometimes next week.