Sky

Everything about development and the OpenMW source code.
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werdanith
Posts: 295
Joined: 26 Aug 2011, 16:18

Re: Sky

Post by werdanith » 21 Feb 2012, 23:39

Finding a thunderstorm is easy.
http://www.uesp.net/morrow/editor/mw_cs ... ngeweather

Getting a screenshot of a thunder not so easy.

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scrawl
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Joined: 18 Feb 2012, 11:51

Re: Sky

Post by scrawl » 22 Feb 2012, 19:55

Fired up MW, recorded a video of a thunderstorm and after watching it frame-by-frame I realised that there is no actual thunder rendered, they just brighten up the whole screen. Nice trick, since you don't notice how cheap that is because it goes so fast.

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ElderTroll
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Joined: 25 Jan 2012, 07:01

Re: Sky

Post by ElderTroll » 23 Feb 2012, 06:42

That's funny. Oh well, someone later down the line can add actual lightning.
“A society grows great when old men plant trees whose shade they know they shall never sit in.”

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heilkitty
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Re: Sky

Post by heilkitty » 23 Feb 2012, 09:05

There's already a mod for this.
In Soviet MoЯЯowind, Almalexia kills YOU!!

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Greendogo
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Joined: 26 Aug 2011, 02:04

Re: Sky

Post by Greendogo » 23 Feb 2012, 12:42

I'm sure you've already thought of this, but if you're going to use Caelum or something, remember that the night sky textures used by Vanilla are lore friendly; they depict the actual constellations from the Elder Scrolls mythology.
So all I'm saying is don't make OpenMW randomly generate stars and constellations; instead make it use the night-time textures, which were listed earlier in this thread. The daytime skies as well as stormy night and day skies on the other hand are nothing special.

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Zini
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Joined: 06 Aug 2011, 15:16

Re: Sky

Post by Zini » 23 Feb 2012, 12:44

No worries. Caelum has already been removed from this branch. It new sky implementation is written from scratch.

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Zini
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Joined: 06 Aug 2011, 15:16

Re: Sky

Post by Zini » 24 Feb 2012, 21:30

The new sky is absolutely lovely.

Maybe we should consider moving this feature from 0.14.0 to 0.13.0. Even if we can't get the full weather implementation in, the new sky should be more than enough to stand out as a feature on its own.
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scrawl
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Joined: 18 Feb 2012, 11:51

Re: Sky

Post by scrawl » 24 Feb 2012, 21:37

Maybe we should consider moving this feature from 0.14.0 to 0.13.0
I don't oppose.

I hope to finish the last aspects of rendering this weekend (night sky with stars / nebulas, thunder storms, moon fixes, sun glare fading)

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ElderTroll
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Joined: 25 Jan 2012, 07:01

Re: Sky

Post by ElderTroll » 24 Feb 2012, 22:03

WOW! That is gorgeous.
“A society grows great when old men plant trees whose shade they know they shall never sit in.”

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raevol
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Location: Caldera

Re: Sky

Post by raevol » 25 Feb 2012, 00:10

:shock: :cry: Crying from the beauty! Amazing work!

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