How is armor / clothing rendering set up?

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Joined: 21 Jul 2017, 05:53

How is armor / clothing rendering set up?

Post by joshcamas » 21 Jul 2017, 05:57

I know in skyrim, the developers decided to push for more actors on screen at a time, and thus had to remove the number of polygons on a character... they did this by only allowing a few armor layers.

In morrowind, and thus OpenMW, how are these "layers" rendered? is the hidden skin not rendered, or is everything (clothing,armor,robes) stacked, without any optimization?


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