Newbie questions about building OpenMW on a Mac

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corristo
Posts: 493
Joined: 12 Aug 2011, 08:29

Re: Newbie questions about building OpenMW on a Mac

Post by corristo » 08 Jul 2017, 11:07

I'd still suggest to get rid of SDL framework in /Library/Frameworks just to make sure OpenMW builds.

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Thunderforge
Posts: 500
Joined: 06 Jun 2017, 05:57

Re: Newbie questions about building OpenMW on a Mac

Post by Thunderforge » 09 Jul 2017, 05:21

corristo wrote:
08 Jul 2017, 11:07
I'd still suggest to get rid of SDL framework in /Library/Frameworks just to make sure OpenMW builds.
You were absolutely correct. Removing the SDL framework in /Library/Frameworks was what I needed to finally build OpenMW!

Code: Select all

[100%] Linking CXX executable ../../OpenMW.app/Contents/MacOS/openmw-wizard
[100%] Built target openmw-wizard
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.

[Process completed]
I did a little more research and found that this SDL framework was added by Pygame 1.9.1, which I had installed years ago and had completely forgotten about. Since I wasn't using it anyway, I completely obliterated these frameworks and everything else related to Pygame from my system.

Thank you to everyone who was able to help me build OpenMW. I'll see what I can do to improve the Wiki for anybody who might want to build on a Mac.

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