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Re: GUI improvements
Posted: 02 Jul 2017, 21:04
by lysol
Thanks for this!
Re: GUI improvements
Posted: 25 Nov 2017, 11:24
by akortunov
I implemented a filtering by given substring in the spells window:
Feel free to test it and provide feedback:
https://github.com/OpenMW/openmw/pull/1568
Re: GUI improvements
Posted: 25 Nov 2017, 16:54
by Lamoot
Intriguing! The spell list can indeed get very, very long and such a feature is welcome. Perhaps only, this filtering method is rather command-line-like, and filtering by other methods, by spell effect or similar, would be more game-convenient-like?
Re: GUI improvements
Posted: 25 Nov 2017, 23:28
by thegriglat
Hi all,
Very nice feature!
I just can add that filtering by Magic School will be useful. Maybe like on/off pictogram switches for each magic school.
Re: GUI improvements
Posted: 26 Nov 2017, 08:45
by akortunov
> Maybe like on/off pictogram switches for each magic school.
It is a quite hard to distinguish magic schools by pictogramms: they use the same color (red) and quite tricky images.
Re: GUI improvements
Posted: 26 Nov 2017, 09:43
by akortunov
I can suggest only to use effects/skills icons:
Re: GUI improvements
Posted: 26 Nov 2017, 20:13
by thegriglat
Maybe keep in filter only magic skills?
And also maybe useful to have asc/desc sorting by spell casting chance. But in this case filter GUI may become too complex....
Re: GUI improvements
Posted: 27 Nov 2017, 02:15
by AnyOldName3
You might want to take some inspiration from how SKSE does things. I'm pretty sure they have a column in the spell list for effect type and clicking the heading of that column sorts alphabetically by effect type.
Re: GUI improvements
Posted: 27 Nov 2017, 22:54
by nwah
The spell filter textbox could use a "placeholder" label that says "Type to filter" or something
Re: GUI improvements
Posted: 29 Nov 2017, 12:51
by thegriglat
Maybe it will be useful to have a button to show/hide spells with success chance = 0 (or less some criteria) (especially in combat)?