GUI improvements

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lysol
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Location: Sweden

Re: GUI improvements

Post by lysol » 02 Jul 2017, 21:04

Thanks for this!
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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akortunov
Posts: 145
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation
Github profile: https://github.com/akortunov

Re: GUI improvements

Post by akortunov » 25 Nov 2017, 11:24

I implemented a filtering by given substring in the spells window:
Screenshot_20171125_134714.png
Feel free to test it and provide feedback:
https://github.com/OpenMW/openmw/pull/1568

Lamoot
Posts: 59
Joined: 22 Apr 2016, 12:03

Re: GUI improvements

Post by Lamoot » 25 Nov 2017, 16:54

Intriguing! The spell list can indeed get very, very long and such a feature is welcome. Perhaps only, this filtering method is rather command-line-like, and filtering by other methods, by spell effect or similar, would be more game-convenient-like?

thegriglat
Posts: 22
Joined: 12 Jan 2015, 16:22

Re: GUI improvements

Post by thegriglat » 25 Nov 2017, 23:28

Hi all,

Very nice feature!
I just can add that filtering by Magic School will be useful. Maybe like on/off pictogram switches for each magic school.

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akortunov
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Location: Samara, Russian Federation
Github profile: https://github.com/akortunov

Re: GUI improvements

Post by akortunov » 26 Nov 2017, 08:45

> Maybe like on/off pictogram switches for each magic school.

It is a quite hard to distinguish magic schools by pictogramms: they use the same color (red) and quite tricky images.

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akortunov
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Location: Samara, Russian Federation
Github profile: https://github.com/akortunov

Re: GUI improvements

Post by akortunov » 26 Nov 2017, 09:43

I can suggest only to use effects/skills icons:

Image

thegriglat
Posts: 22
Joined: 12 Jan 2015, 16:22

Re: GUI improvements

Post by thegriglat » 26 Nov 2017, 20:13

Maybe keep in filter only magic skills?

And also maybe useful to have asc/desc sorting by spell casting chance. But in this case filter GUI may become too complex....

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AnyOldName3
Posts: 564
Joined: 26 Nov 2015, 03:25

Re: GUI improvements

Post by AnyOldName3 » 27 Nov 2017, 02:15

You might want to take some inspiration from how SKSE does things. I'm pretty sure they have a column in the spell list for effect type and clicking the heading of that column sorts alphabetically by effect type.

nwah
Posts: 38
Joined: 21 Nov 2013, 07:40

Re: GUI improvements

Post by nwah » 27 Nov 2017, 22:54

The spell filter textbox could use a "placeholder" label that says "Type to filter" or something

thegriglat
Posts: 22
Joined: 12 Jan 2015, 16:22

Re: GUI improvements

Post by thegriglat » 29 Nov 2017, 12:51

Maybe it will be useful to have a button to show/hide spells with success chance = 0 (or less some criteria) (especially in combat)?

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