Where do I start?

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FedeWar
Posts: 11
Joined: 15 Feb 2017, 16:35
Location: Rome, Italy

Where do I start?

Post by FedeWar » 18 Feb 2017, 23:27

Hello, just a few days ago I filed an application topic on this forum and now I'm ready to start. I have Morrowind (Steam), the OpenMW source code (already compiled and tested) and I'm registered in the issue tracker.
My question is: what do I have to do now? I'd like to start from something simple, just to get used to the environment.

I'm on GMT+1 and normally I login at 19:00 - 22:00 (GMT), so I'll see your answers tomorrow,
thanks in advance.
CPU: i3 Ivy bridge
GPU: GeForce 820M
OS: Fedora 25
Morrowind: Steam version https://appdb.winehq.org/objectManager. ... &iId=26339

Allofich
Posts: 104
Joined: 28 May 2016, 12:50

Re: Where do I start?

Post by Allofich » 19 Feb 2017, 10:17

Well, I would say first, if you are not already, get familiar with the original game, and look at the bug tracker for something you think you might be able to or interested to fix. You could also probably find various little things that aren't reported as bugs yet, and choose them instead. Then search for it in the source code and try fixing it!

If you think you have a good fix, submit a pull request to the OpenMW GitHub page. Also take a look at the guidelines (not long) http://wiki.openmw.org/index.php?title= ... _Standards.

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DestinedToDie
Posts: 1149
Joined: 29 Jun 2015, 09:08

Re: Where do I start?

Post by DestinedToDie » 19 Feb 2017, 11:00

I think most of the low fruit has been picked on the engine side of OpenMW, but you might find some easy tasks in OpenMW-CS.

Allofich
Posts: 104
Joined: 28 May 2016, 12:50

Re: Where do I start?

Post by Allofich » 19 Feb 2017, 11:11

I think most of the low fruit has been picked on the engine side of OpenMW
Maybe, but I suspect there are quite a few little things that could use fixing, but just haven't been noticed or reported yet. I come across them while working on or testing other issues. But I would say to first consider the already reported bugs, and yes, we could probably use another person working on the editor.

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Atahualpa
Posts: 1044
Joined: 09 Feb 2016, 20:03

Re: Where do I start?

Post by Atahualpa » 19 Feb 2017, 16:47

Allofich wrote:[...] and yes, we could probably use another person working on the editor.
Seconded! And in terms of little things that need fixing, OpenMW-CS is definitely the better place to go.

FedeWar
Posts: 11
Joined: 15 Feb 2017, 16:35
Location: Rome, Italy

Re: Where do I start?

Post by FedeWar » 19 Feb 2017, 18:48

Those are some great suggestions, I'll try CS.
CPU: i3 Ivy bridge
GPU: GeForce 820M
OS: Fedora 25
Morrowind: Steam version https://appdb.winehq.org/objectManager. ... &iId=26339

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