[solved] avoiding ogre dependency
Posted: 26 Mar 2016, 15:40
hello,
by looking at the code i learned that i *have* to build mygui before building openmw, there is no way around.
mygui itself needs ogre, which is a fat dependency given the fact that openmw itself uses openscenegraph for rendering now. so actually one has to install two rendering engines.
are there any plans for the past 1.0 era to change this (meaning: getting rid of the mygui/ogre dependency)?
by looking at the code i learned that i *have* to build mygui before building openmw, there is no way around.
mygui itself needs ogre, which is a fat dependency given the fact that openmw itself uses openscenegraph for rendering now. so actually one has to install two rendering engines.
are there any plans for the past 1.0 era to change this (meaning: getting rid of the mygui/ogre dependency)?