Re: [patch] new fog shader
Posted: 23 Dec 2017, 15:48
I'm about to leave on vacation, but when I get back, I will create a new patch based on the old one. The conflicts are quite minor.
EDIT: New patch attached.
EDIT: New patch attached.
Code: Select all
[Camera]
near clip = 5
small feature culling = true
viewing distance = 40000
small feature culling pixel size = 4.0
[Cells]
exterior cell load distance = 1
[GUI]
color background owned = 0.15 0 0 1
color crosshair owned = 1 0.15 0.15 1
hit fader = true
menu transparency = 0.84
scaling factor = 1.75
stretch menu background = false
subtitles = false
tooltip delay = 0
werewolf overlay = true
[Game]
best attack = false
difficulty = 100
show effect duration = true
show owned = 3
show projectile damage = true
show melee info = true
show enchant chance = true
prevent merchant equipping = true
[General]
anisotropy = 4
contrast = 1.00
field of view = 55
gamma = 1.00
num mipmaps = 8
screenshot format = png
texture filtering = trilinear
texture mipmap = linear
[HUD]
crosshair = true
fps = 0
[Input]
allow third person zoom = false
always run = false
camera sensitivity = 0.631563
camera y multiplier = 1.0
grab cursor = true
invert y axis = false
toggle sneak = false
ui sensitivity = 1.0
[Map]
global map cell size = 18
local map hud widget size = 256
local map resolution = 256
local map widget size = 512
global = false
[Objects]
num lights = 8
shaders = true
use static geometry = true
[Shaders]
auto use object normal maps = true
auto use object specular maps = true
force shaders = true
[Saves]
autosave = true
character = Athyn_Falos
timeplayed = false
[Shadows]
actor shadows = true
debug = false
enabled = true
fade start = 0.8
misc shadows = true
shadow distance = 1300
split = true
split shadow distance = 14000
statics shadows = true
terrain shadows = true
texture size = 512
[Sound]
footsteps volume = 0.512351
master volume = 0.544154
music volume = 0
sfx volume = 0.415242
voice volume = 1.0
[Terrain]
distant terrain = true
shader = true
[Video]
antialiasing = 4
contrast = 1.00
framerate limit = 0
fullscreen = true
gamma = 1.00
minimize on focus loss = true
opengl rtt mode = FBO
render system = OpenGL Rendering Subsystem
resolution x = 1920
resolution y = 1080
screen = 0
vsync = true
window border = true
[Viewing distance]
fog end factor = 2.0
fog start factor = 1.0
limit small object distance = true
max viewing distance = 40000
small object distance = 4000
small object size = 10
viewing distance = 40000
[Water]
reflect actors = true
reflect statics = true
reflect terrain = true
refraction = true
rtt size = 2048
shader = true
[Windows]
alchemy h = 0.491667
alchemy w = 0.494271
alchemy x = 0.252604
alchemy y = 0.258333
barter h = 0.688889
barter w = 0.366146
barter x = 0.627083
barter y = 0.0703704
companion h = 0.375
companion w = 0.75
companion x = 0.25
companion y = 0
console h = 0.5
console w = 1
console x = 0
console y = 0
container h = 0.340741
container w = 0.75
container x = 0.129688
container y = 0
dialogue h = 0.884927
dialogue w = 0.738377
dialogue x = 0
dialogue y = 0
inventory barter h = 0.738889
inventory barter w = 0.378125
inventory barter x = 0.0302083
inventory barter y = 0.0555556
inventory companion h = 0.5725
inventory companion w = 0.6225
inventory companion x = 0
inventory companion y = 0.4275
inventory container h = 0.572222
inventory container w = 0.622396
inventory container x = 0.211979
inventory container y = 0.393519
inventory h = 0.848148
inventory w = 0.557292
inventory x = 0.442708
inventory y = 0
map h = 0.87963
map w = 0.883333
map x = 0.0708333
map y = 0.0351852
spells h = 0.995138
spells w = 0.287147
spells x = 0.153145
spells y = 0
stats h = 0.62963
stats w = 0.434375
stats x = 0
stats y = 0