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Re: [patch] new fog shader

Posted: 20 Sep 2017, 21:42
by DJBeardsquirt
Looks great. Keep us posted.

Re: [patch] new fog shader

Posted: 20 Sep 2017, 22:05
by raevol
Really looking forward to this. Been playing Horizon Zero Dawn, and the lighting/atmosphere in that game really sets it on another level. Would love to see that in Morrowind.

Re: [patch] new fog shader

Posted: 21 Sep 2017, 09:07
by psi29a
Is this something we can include in/ship with OpenMW?

Re: [patch] new fog shader

Posted: 03 Nov 2017, 16:18
by ajira2
Please include it with OpenMW 0.44!

Re: [patch] new fog shader

Posted: 05 Dec 2017, 07:56
by raevol
Was this broken in 0.43.0? Unless there's a new config thing I need to tweak, this was working and now is not for me with the new version.

Re: [patch] new fog shader

Posted: 05 Dec 2017, 15:17
by drummyfish
Man I'd love to see this merged, probably as an optional enhancement you could turn on in the settings.

Re: [patch] new fog shader

Posted: 17 Dec 2017, 18:11
by Gallien
Even if the minimaps issue is still not solved, having a working "visibility = exp(-fogAmount^2)" version of the mod would solve a lot of problems. So sad that there were no updates for months :(

P.S. The "visibility" formula and its effects was described here
viewtopic.php?p=46711#p46711

Re: [patch] new fog shader

Posted: 18 Dec 2017, 23:55
by mattwla
The shaders are just txt files anyone can edit, so even if OP has moved on someone could poke at the code. I might find time over holiday break, we shall see.

Re: [patch] new fog shader

Posted: 23 Dec 2017, 13:25
by ajira2
Please add this to OpenMW as an option or new tab with a checkbox for us poor retarded people that don't know how to install this and make it work.

Re: [patch] new fog shader

Posted: 23 Dec 2017, 14:19
by Capostrophic
It's not compatible with the current codebase.