[patch] new fog shader
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- Posts: 4
- Joined: 10 Mar 2016, 23:14
Re: [patch] new fog shader
Looks great. Keep us posted.
Re: [patch] new fog shader
Really looking forward to this. Been playing Horizon Zero Dawn, and the lighting/atmosphere in that game really sets it on another level. Would love to see that in Morrowind.
- psi29a
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Re: [patch] new fog shader
Is this something we can include in/ship with OpenMW?
Re: [patch] new fog shader
Please include it with OpenMW 0.44!
Re: [patch] new fog shader
Was this broken in 0.43.0? Unless there's a new config thing I need to tweak, this was working and now is not for me with the new version.
- drummyfish
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Re: [patch] new fog shader
Man I'd love to see this merged, probably as an optional enhancement you could turn on in the settings.
Re: [patch] new fog shader
Even if the minimaps issue is still not solved, having a working "visibility = exp(-fogAmount^2)" version of the mod would solve a lot of problems. So sad that there were no updates for months
P.S. The "visibility" formula and its effects was described here
viewtopic.php?p=46711#p46711
P.S. The "visibility" formula and its effects was described here
viewtopic.php?p=46711#p46711
Re: [patch] new fog shader
The shaders are just txt files anyone can edit, so even if OP has moved on someone could poke at the code. I might find time over holiday break, we shall see.
Re: [patch] new fog shader
Please add this to OpenMW as an option or new tab with a checkbox for us poor retarded people that don't know how to install this and make it work.
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: [patch] new fog shader
It's not compatible with the current codebase.