[patch] new fog shader

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DJBeardsquirt
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Joined: 10 Mar 2016, 23:14

Re: [patch] new fog shader

Post by DJBeardsquirt »

Looks great. Keep us posted.
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raevol
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Re: [patch] new fog shader

Post by raevol »

Really looking forward to this. Been playing Horizon Zero Dawn, and the lighting/atmosphere in that game really sets it on another level. Would love to see that in Morrowind.
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psi29a
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Re: [patch] new fog shader

Post by psi29a »

Is this something we can include in/ship with OpenMW?
ajira2
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Re: [patch] new fog shader

Post by ajira2 »

Please include it with OpenMW 0.44!
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raevol
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Re: [patch] new fog shader

Post by raevol »

Was this broken in 0.43.0? Unless there's a new config thing I need to tweak, this was working and now is not for me with the new version.
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drummyfish
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Re: [patch] new fog shader

Post by drummyfish »

Man I'd love to see this merged, probably as an optional enhancement you could turn on in the settings.
Gallien
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Joined: 17 Dec 2017, 16:52

Re: [patch] new fog shader

Post by Gallien »

Even if the minimaps issue is still not solved, having a working "visibility = exp(-fogAmount^2)" version of the mod would solve a lot of problems. So sad that there were no updates for months :(

P.S. The "visibility" formula and its effects was described here
viewtopic.php?p=46711#p46711
mattwla
Posts: 59
Joined: 17 Jul 2017, 14:45

Re: [patch] new fog shader

Post by mattwla »

The shaders are just txt files anyone can edit, so even if OP has moved on someone could poke at the code. I might find time over holiday break, we shall see.
ajira2
Posts: 55
Joined: 30 Oct 2017, 14:27

Re: [patch] new fog shader

Post by ajira2 »

Please add this to OpenMW as an option or new tab with a checkbox for us poor retarded people that don't know how to install this and make it work.
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Capostrophic
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Re: [patch] new fog shader

Post by Capostrophic »

It's not compatible with the current codebase.
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