Custom weapon types
Posted: 23 Apr 2015, 22:36
Firstly, I want to thank all of the OpenMW Team, you're all awesome. I've been enthusiastically watching this project since v0.23 and check the site, forums and bug tracker everyday, i really enjoy the update videos too. I can't wait for this project to hit v1.0
I've noticed in Morrowind, Oblivion, and Skyrim one thing that's never been done well by mods is guns. From what I can tell they are essentially a crossbow with a custom mesh and projectile, it's cool we can at least have automatic firing (kind of) for gun mods even though all the crossbows (as far as i know) only fire a single projectile at a time before reloading.
However the end result is always a let down just because of the mechanics of the crossbow, it doesn't really translate to a machine gun for example. I'm not putting down the mod authors, the look of the guns can look awesome, but just the way they work, a lack of a proper ammo system using a fixed number of projectiles per clip before reloading, weird reloading animations etc... always results in a somewhat disappointing experience.
I'm guessing this is down to limitations or restrictions within the game engines themselves, Bethesda has nothing to gain from building a gun 'type' of weapon in the game only to never use it, or they don't want people building custom weapons types and doing things like importing all the Fallout 3 weapons into Skyrim for example.
One aspect of OpenMW that excites me is the potential for completely new games to be built on the engine, will it be possible for modders and content creators to build things like new weapon types, real cut-scenes with NPC's walking around, talking and interacting with the environment, 'real' physics, and new features via plugins, which are outside the scope of what features morrowind has and not possible on the stock morrowind engine from bethesda, without making a fork of the OpenMW engine?
I've noticed in Morrowind, Oblivion, and Skyrim one thing that's never been done well by mods is guns. From what I can tell they are essentially a crossbow with a custom mesh and projectile, it's cool we can at least have automatic firing (kind of) for gun mods even though all the crossbows (as far as i know) only fire a single projectile at a time before reloading.
However the end result is always a let down just because of the mechanics of the crossbow, it doesn't really translate to a machine gun for example. I'm not putting down the mod authors, the look of the guns can look awesome, but just the way they work, a lack of a proper ammo system using a fixed number of projectiles per clip before reloading, weird reloading animations etc... always results in a somewhat disappointing experience.
I'm guessing this is down to limitations or restrictions within the game engines themselves, Bethesda has nothing to gain from building a gun 'type' of weapon in the game only to never use it, or they don't want people building custom weapons types and doing things like importing all the Fallout 3 weapons into Skyrim for example.
One aspect of OpenMW that excites me is the potential for completely new games to be built on the engine, will it be possible for modders and content creators to build things like new weapon types, real cut-scenes with NPC's walking around, talking and interacting with the environment, 'real' physics, and new features via plugins, which are outside the scope of what features morrowind has and not possible on the stock morrowind engine from bethesda, without making a fork of the OpenMW engine?