OSG port roadmap and design plans

Everything about development and the OpenMW source code.
nwah
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Re: OSG port roadmap and design plans

Post by nwah » 24 May 2015, 03:11

Everything loads so quickly, it is shocking. Scrawl, you deserve more donations for this. So impressed.

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Sslaxx
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Re: OSG port roadmap and design plans

Post by Sslaxx » 08 Jun 2015, 11:30

So how have the dependencies for OpenMW changed with the switch to OSG?
Stuart "Sslaxx" Moore.

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Greendogo
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Re: OSG port roadmap and design plans

Post by Greendogo » 12 Jun 2015, 23:17

Scrawl, would you say the quality of the implementation of osg is superior to the implentation of the ogre3d engine since you've had so much more experience since then?

maqifrnswa
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Re: OSG port roadmap and design plans

Post by maqifrnswa » 13 Jun 2015, 16:59

Sslaxx wrote:So how have the dependencies for OpenMW changed with the switch to OSG?
Ogre3D daily build dependencies (Ubuntu 15.04):
libavcodec56 (>= 6:11~beta1) | libavcodec-extra-56 (>= 6:11.2), libavformat56 (>= 6:11~beta1), libavresample2 (>= 6:11~beta1), libavutil54 (>= 6:11~beta1), libboost-filesystem1.55.0, libboost-program-options1.55.0, libboost-system1.55.0, libboost-thread1.55.0, libboost-wave1.55.0, libbulletcollision2.82, libbulletdynamics2.82, libc6 (>= 2.14), libgcc1 (>= 1:4.1.1), liblinearmath2.82, libmygui.ogreplatform0debian1 (>= 3.2.1), libmyguiengine3debian1 (>= 3.2.1), libogre-1.9.0, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.0), libstdc++6 (>= 4.9), libswscale3 (>= 6:11~beta1), libtinyxml2.6.2


OSG daily build dependencies:
libavcodec56 (>= 6:11~beta1) | libavcodec-extra-56 (>= 6:11.2), libavformat56 (>= 6:11~beta1), libavresample2 (>= 6:11~beta1), libavutil54 (>= 6:11~beta1), libboost-filesystem1.55.0, libboost-program-options1.55.0, libboost-system1.55.0, libboost-thread1.55.0, libbulletcollision2.82, libc6 (>= 2.4), libgcc1 (>= 1:4.1.1), libgl1-mesa-glx | libgl1, liblinearmath2.82, libmyguiengine3debian1 (>= 3.2.1), libopenal1 (>= 1.14), libopenscenegraph100, libopenthreads20, libsdl2-2.0-0 (>= 2.0.0), libstdc++6 (>= 4.9), libswscale3 (>= 6:11~beta1), libtinyxml2.6.2, libtxc-dxtn-s2tc0


quick look, the following were dropped:
liboost-wave libbulletdynamics libmygui-ogreplatform libogre

added:
libgl1 libopenscenegraph libopenthreads libtxc-dxtn-s2tc0

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openmwfan27
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Re: OSG port roadmap and design plans

Post by openmwfan27 » 14 Jun 2015, 01:48

maqifrnswa wrote: added:
libgl1 libopenscenegraph libopenthreads libtxc-dxtn-s2tc0
In case anyone else has run into this issue, On Xubuntu (and probably Ubuntu) 15.04 the following packages were not found in the repos? I had to change

libopenscenegraph libopenthreads

to

libopenscenegraph-dev libopenthreads-dev

after this the dependencies all installed ok and I could compile from source with no problems.

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sandstranger
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Re: OSG port roadmap and design plans

Post by sandstranger » 14 Jun 2015, 10:21

d
Last edited by sandstranger on 18 Jan 2018, 16:11, edited 1 time in total.

Chris
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Re: OSG port roadmap and design plans

Post by Chris » 14 Jun 2015, 22:49

sandstranger wrote:Does osg supports unpacking dds textures to RAM as ogre on gles2 ?
Do gles2 devices not support the S3TC extension? Decompressing DXT format textures would potentially quadruple the amount of texture memory needed. The decoding routines would also require a license from S3 to use, which is why Mesa doesn't support it internally (but provides a separate lib that does it for places that don't recognize software patents).

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sandstranger
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Re: OSG port roadmap and design plans

Post by sandstranger » 14 Jun 2015, 23:28

d
Last edited by sandstranger on 18 Jan 2018, 16:11, edited 1 time in total.

maqifrnswa
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Re: OSG port roadmap and design plans

Post by maqifrnswa » 15 Jun 2015, 02:02

openmwfan27 wrote:
maqifrnswa wrote: added:
libgl1 libopenscenegraph libopenthreads libtxc-dxtn-s2tc0
In case anyone else has run into this issue, On Xubuntu (and probably Ubuntu) 15.04 the following packages were not found in the repos? I had to change

libopenscenegraph libopenthreads

to

libopenscenegraph-dev libopenthreads-dev

after this the dependencies all installed ok and I could compile from source with no problems.
Yes, sorry I just showed the runtime library (actually libopenscenegraph99 or libopsenscenegraph100). Here's the current build deps:

Code: Select all

debhelper (>= 9~), cmake, libbullet-dev,
 libboost-filesystem-dev, libboost-program-options-dev, libboost-system-dev,
 libboost-thread-dev, libboost-wave-dev, libfreeimage-dev, libfreetype6-dev,
 libgl1-mesa-dev | libgl-dev, libglu1-mesa-dev | libglu-dev, libice-dev,
 libopenal-dev, libsm-dev, uuid-dev, libqt4-dev, libtinyxml-dev,
 libx11-dev, libxaw7-dev, libxrandr-dev, libxt-dev, libzzip-dev, libz-dev,
 libpng12-dev, libavcodec-dev, libavformat-dev, libavdevice-dev, libavutil-dev,
 libswscale-dev, libpostproc-dev, libavresample-dev, libsdl2-dev,  libmygui-dev (>= 3.2.1), libunshield-dev,
 libopenscenegraph-dev, libqt4-opengl-dev, libtxc-dxtn-s2tc0

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sandstranger
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Re: OSG port roadmap and design plans

Post by sandstranger » 15 Jun 2015, 08:47

d
Last edited by sandstranger on 18 Jan 2018, 16:11, edited 1 time in total.

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