omwlauncher bugs

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dteviot
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omwlauncher bugs

Post by dteviot » 24 Dec 2014, 06:21

I see the following issues against the launcher.
https://bugs.openmw.org/issues/1899
https://bugs.openmw.org/issues/1980

They seem to be somewhat related. The launcher resets your changes (1899) because the one list is doing double duty, and on load the available plugins list is sorted into dependancy order. I'm currently investigating changing the Data Files tab, along the lines of the attached image.
RevisedOpenMWLauncher.png
Any comments?

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sjek
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Re: omwlauncher bugs

Post by sjek » 25 Dec 2014, 15:54

Planet eldercrolls did have mod sorter which have exact same playout kinda. Would have to possibly contact mod authors... looking for it but seems little fague. Was kinda better than mlox have to say :)

Btw. What code changes you propose .?

Edit: yacoby's reorder mods was the program
Last edited by sjek on 25 Dec 2014, 22:33, edited 1 time in total.
"life is crazy"
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https://wiki.openmw.org/index.php?title=Testing

dteviot
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Re: omwlauncher bugs

Post by dteviot » 25 Dec 2014, 19:38

Basically what I show in the image. Have 2 lists. Left is list of all plugin file found. Other list is the plugins chosen for the profile.The issue with existing control is it combines both functions. And also tries to show dependency/load order.

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Amenophis
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Re: omwlauncher bugs

Post by Amenophis » 25 Dec 2014, 20:37

What do you think about this feature propose?
http://bugs.openmw.org/issues/1928
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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Zini
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Re: omwlauncher bugs

Post by Zini » 26 Dec 2014, 16:35

@dteviot: Funny. That is exactly the re-design I wanted to propose for the content selector.

There are probably a few more issues to consider. I will do a write up for it tomorrow, but it seems you are on the right track already.

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Zini
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Re: omwlauncher bugs

Post by Zini » 26 Dec 2014, 16:38

Amenophis wrote:What do you think about this feature propose?
http://bugs.openmw.org/issues/1928
I would prefer to keep the launcher as minimal as possible. We may consider additional features later, if there are deemed sufficiently useful/demanded to bloat the launcher with them. But for now (1.0) we should stick with minimal.

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Gramblosh
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Re: omwlauncher bugs

Post by Gramblosh » 26 Dec 2014, 18:48

I don't think this will be that much of an improvement (if any) concerning plugin management and load order. In a typical use case for the game launcher you would have the majority of files loaded so the two panes are just duplicating the lists (just with different order). For example, I am having around 150 plugins in a usual Morrowind setup, like 140 of the are selected and the ones that are not selected are meant to be not selected (grass mods and stuff I use for testing only).

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sjek
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Re: omwlauncher bugs

Post by sjek » 26 Dec 2014, 19:04

In vanilla install had some 200 mods installed and was pretty unstable to play and only way to make it work even some hour(s) without crashing was load order sorting and had to be +-1 accuracy in some parts.

Many were mainly code-enchanging mods like dialogue, economy, combat, mwe, mwse and so on. With multiple characters problems would have been also multiplied. By the code it's propably not gonna be so much of a issue with openmw but any powerplayer would point or ask it out in some point rather likely ;)

And for bugtracking with mods it's surely is handy
"life is crazy"
"craziness has beauty which only crazies understand" some movie clip in the head.
https://wiki.openmw.org/index.php?title=Testing

dteviot
Posts: 144
Joined: 17 Dec 2014, 20:29

Re: omwlauncher bugs

Post by dteviot » 27 Dec 2014, 06:05

Zini wrote:@dteviot: Funny. That is exactly the re-design I wanted to propose for the content selector.
Probably because I read your notes on https://github.com/OpenMW/openmw/pull/328 :D
I'm working on this, but I suspect it may be a couple of weeks before I have much more to show.
I've got to learn enough of QT to both understand the existing code and figure out how to implement the new functionality.

@Gramblosh: What to you suggest to solve the problems?

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Zini
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Re: omwlauncher bugs

Post by Zini » 27 Dec 2014, 10:37

In a typical use case for the game launcher you would have the majority of files loaded so the two panes are just duplicating the lists (just with different order)
That may be typical for you, but it is not for everybody (certainly not for me).

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