Android build openmw
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Android build openmw
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Last edited by sandstranger on 01 Aug 2014, 16:34, edited 1 time in total.
Re: Android build openmw
The strange gibberish in your openmw.cfg suggests you are trying to run with non-English Morrowind installation files, please add an "encoding=" key to openmw.cfg with the correct encoding setting:
But I seriously doubt you're getting it to work since I believe right now OpenGLES is not supported.
Code: Select all
--encoding arg (=win1252) Character encoding used in OpenMW game
messages:
win1250 - Central and Eastern European
such as Polish, Czech, Slovak,
Hungarian, Slovene, Bosnian, Croatian,
Serbian (Latin script), Romanian and
Albanian languages
win1251 - Cyrillic alphabet such as
Russian, Bulgarian, Serbian Cyrillic
and other languages
win1252 - Western European (Latin)
alphabet, used by default
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Android build openmw
.
Last edited by sandstranger on 01 Aug 2014, 16:34, edited 1 time in total.
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Android build openmw
.
Last edited by sandstranger on 01 Aug 2014, 16:35, edited 1 time in total.
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Android build openmw
.
Last edited by sandstranger on 01 Aug 2014, 16:35, edited 1 time in total.
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Android build openmw
.
Last edited by sandstranger on 01 Aug 2014, 16:35, edited 1 time in total.
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Android build openmw
.
Last edited by sandstranger on 01 Aug 2014, 16:35, edited 1 time in total.
Re: Android build openmw
OpenMW can be a little finicky with its shaders sometimes. Is it the same error, or a different one?
Consider:
Consider:
Water reflection on, CG shaders= crash.
Water reflection off, CG shaders= crash.
Water reflection on (mid-game), HLSL shaders= in-game fine.
Water reflection off, HLSL shaders= in-game fine.
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Android build openmw
.
Last edited by sandstranger on 01 Aug 2014, 16:35, edited 1 time in total.
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Android build openmw
.
Last edited by sandstranger on 01 Aug 2014, 16:36, edited 1 time in total.