Have a look at this
Which of them should be reported as bugs?
// Moved by LG to development subforum
// I moved it to the development subforum because LG putted it in the archive by accident. Sir.
0.19 bugs
Re: 0.19 bugs
openmw 0 19 dissapearing dead scamp
Apparently the bounding box isn't moved by the animation. Are you able to reproduce this with NPCs too or only with creatures? Does it happen with all creatures? I wasn't able to reproduce this.
openmw 0 19 dissapearing texture
On bugtracker: https://bugs.openmw.org/issues/274
openmw 0 19 cant loot dead scamp
This is because the animation doesn't move/scale the physics box. Proper animations aren't implemented yet so this is not a bug.
Apparently the bounding box isn't moved by the animation. Are you able to reproduce this with NPCs too or only with creatures? Does it happen with all creatures? I wasn't able to reproduce this.
openmw 0 19 dissapearing texture
On bugtracker: https://bugs.openmw.org/issues/274
openmw 0 19 cant loot dead scamp
This is because the animation doesn't move/scale the physics box. Proper animations aren't implemented yet so this is not a bug.
Re: 0.19 bugs
I can reproduce this with dead scamps, guars and clanfears.scrawl wrote:openmw 0 19 dissapearing dead scamp
Apparently the bounding box isn't moved by the animation. Are you able to reproduce this with NPCs too or only with creatures? Does it happen with all creatures? I wasn't able to reproduce this.
Re: 0.19 bugs
Some more bug type things, maybe they're old I don't know;
(graphics card - ati hd6950)
-Alpha clipping flickers (threshold?) on some plants, depending on view position etc.
...
-Some lights have look like subtractive lighting, and actually this looks like the wrong position from the fireplace
-Some problems with terrain texture splatting occur
-There is exception with this dialogue
-Water fog does not cover up end of the world
(graphics card - ati hd6950)
-Alpha clipping flickers (threshold?) on some plants, depending on view position etc.
...
-Some lights have look like subtractive lighting, and actually this looks like the wrong position from the fireplace
-Some problems with terrain texture splatting occur
-There is exception with this dialogue
-Water fog does not cover up end of the world
Re: 0.19 bugs
Its a negative light in the corner of the room.Rhys wrote: -Some lights have look like subtractive lighting, and actually this looks like the wrong position from the fireplace
Re: 0.19 bugs
When I luanch the game this folder is created:
C:\Documents and Settings\User\Ìîè äîêóìåíòû\My Games\openmw
OS: windows xp russian
C:\Documents and Settings\User\Ìîè äîêóìåíòû\My Games\openmw
OS: windows xp russian
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- Posts: 3
- Joined: 27 Nov 2012, 16:54
Re: 0.19 bugs
Mini bug: with "DisablePlayerControls" script command I can move by pressing Q
Re: 0.19 bugs
Thanks, added to the tracker.SilvioMenuel wrote:Mini bug: with "DisablePlayerControls" script command I can move by pressing Q
Re: 0.19 bugs
Haven't had much time to play around with 0.19 until now, and thought I'd share the bugs I found.
1. When you've slept in a bed, the sleep dialogue pops up again automatically, which it shouldn't.
2. You can active things at too far range, e.g. picking up things or talking to people.
3. The collision when walking is still quite buggy. It tries to walk up walls and people and at times I've got stuck in the outside stairs in Balmora.
4. When binding the console button to the Morrowind default, pressing the button inserts a square symbol at times.
5. I tried making myself sick with player->addspell "Ash Woe Blight". The Int and Will went crazy, switching back and forth between ca. -10 and 60.
1. When you've slept in a bed, the sleep dialogue pops up again automatically, which it shouldn't.
2. You can active things at too far range, e.g. picking up things or talking to people.
3. The collision when walking is still quite buggy. It tries to walk up walls and people and at times I've got stuck in the outside stairs in Balmora.
4. When binding the console button to the Morrowind default, pressing the button inserts a square symbol at times.
5. I tried making myself sick with player->addspell "Ash Woe Blight". The Int and Will went crazy, switching back and forth between ca. -10 and 60.