0.19 bugs

Everything about development and the OpenMW source code.
qqqbbb
Posts: 19
Joined: 29 Aug 2012, 14:18

0.19 bugs

Post by qqqbbb »

Have a look at this
Which of them should be reported as bugs?

// Moved by LG to development subforum

// I moved it to the development subforum because LG putted it in the archive by accident. Sir.
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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: 0.19 bugs

Post by scrawl »

openmw 0 19 dissapearing dead scamp

Apparently the bounding box isn't moved by the animation. Are you able to reproduce this with NPCs too or only with creatures? Does it happen with all creatures? I wasn't able to reproduce this.

openmw 0 19 dissapearing texture

On bugtracker: https://bugs.openmw.org/issues/274

openmw 0 19 cant loot dead scamp

This is because the animation doesn't move/scale the physics box. Proper animations aren't implemented yet so this is not a bug.
qqqbbb
Posts: 19
Joined: 29 Aug 2012, 14:18

Re: 0.19 bugs

Post by qqqbbb »

scrawl wrote:openmw 0 19 dissapearing dead scamp
Apparently the bounding box isn't moved by the animation. Are you able to reproduce this with NPCs too or only with creatures? Does it happen with all creatures? I wasn't able to reproduce this.
I can reproduce this with dead scamps, guars and clanfears.
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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: 0.19 bugs

Post by scrawl »

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Rhys
Posts: 113
Joined: 06 Aug 2011, 01:51
Location: Australia

Re: 0.19 bugs

Post by Rhys »

Some more bug type things, maybe they're old I don't know;
(graphics card - ati hd6950)

-Alpha clipping flickers (threshold?) on some plants, depending on view position etc.
Image... Image

-Some lights have look like subtractive lighting, and actually this looks like the wrong position from the fireplace
Image

-Some problems with terrain texture splatting occur
Image

-There is exception with this dialogue
Image

-Water fog does not cover up end of the world
Image
qqqbbb
Posts: 19
Joined: 29 Aug 2012, 14:18

Re: 0.19 bugs

Post by qqqbbb »

Rhys wrote: -Some lights have look like subtractive lighting, and actually this looks like the wrong position from the fireplace
Its a negative light in the corner of the room.
qqqbbb
Posts: 19
Joined: 29 Aug 2012, 14:18

Re: 0.19 bugs

Post by qqqbbb »

When I luanch the game this folder is created:
C:\Documents and Settings\User\Ìîè äîêóìåíòû\My Games\openmw
OS: windows xp russian
SilvioMenuel
Posts: 3
Joined: 27 Nov 2012, 16:54

Re: 0.19 bugs

Post by SilvioMenuel »

Mini bug: with "DisablePlayerControls" script command I can move by pressing Q
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Greendogo
Posts: 1467
Joined: 26 Aug 2011, 02:04

Re: 0.19 bugs

Post by Greendogo »

SilvioMenuel wrote:Mini bug: with "DisablePlayerControls" script command I can move by pressing Q
Thanks, added to the tracker.
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Lazaroth
Posts: 220
Joined: 30 May 2012, 05:04

Re: 0.19 bugs

Post by Lazaroth »

Haven't had much time to play around with 0.19 until now, and thought I'd share the bugs I found.

1. When you've slept in a bed, the sleep dialogue pops up again automatically, which it shouldn't.

2. You can active things at too far range, e.g. picking up things or talking to people.

3. The collision when walking is still quite buggy. It tries to walk up walls and people and at times I've got stuck in the outside stairs in Balmora.

4. When binding the console button to the Morrowind default, pressing the button inserts a square symbol at times.

5. I tried making myself sick with player->addspell "Ash Woe Blight". The Int and Will went crazy, switching back and forth between ca. -10 and 60.
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