Weapon sheathing

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akortunov
Posts: 615
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation

Re: Weapon sheathing

Post by akortunov » 24 Nov 2018, 19:35


User avatar
akortunov
Posts: 615
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation

Re: Weapon sheathing

Post by akortunov » 27 Aug 2019, 08:12

I suggest to return to discussion about shields holstering:
1. Can we use it, despite even later TES titles do not have it?
2. If we can, what to do with pseudo-shields (e.g. items from Hold It! and Animated Morrowind).
A current approach is to declare bodyparts for such items as a Clothing instead of Armor, which requires to patch such mods.

A pull request: https://github.com/OpenMW/openmw/pull/2047

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Amenophis
Posts: 265
Joined: 30 Oct 2011, 04:34
Location: Fortaleza - Ceará - Brasil

Re: Weapon sheathing

Post by Amenophis » 27 Aug 2019, 11:48

1. To have a feature that works similar but better than MWSE does is a must.
2. I think that a toggle option can satisfy the gamers that want to play with "Hold It!".
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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