To solve turning animations issue, I tried to play a chunk of turning animation instead of interrupting it.
I managed to get a more-or-lesser good result and I am not sure if we can achieve more without altering animations itself:
Strange, but OpenMW does not play animations fully: it plays only "start"->"loop stop" instead of "start"->"stop", so I can not say if the result will be better if I will play the 100% of turning animation.
Currently I play the 80% of SwimTurn animations and 40% of other turn animations.
Everything about development and the OpenMW source code.
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