[Android port] Incorrect Texture Placement

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WolfsLegionary
Posts: 5
Joined: 13 Mar 2019, 08:35

[Android port] Incorrect Texture Placement

Post by WolfsLegionary »

Hey, Im fairly new to OpenMW and so far have loved it! However I ran into a rather strange, and from what I can gather, a rather unknown or un-discussed problem. Whenever I switch from Glesv1 To Glesv2 for some reason my textures in game get all screwed up, the terrain texture seems to not blend leaving straight boxes of varius texture lying all around aswell as each of those random texture boxes seem to appear in the wrong locations, Ill have path textures show up off the side of roads and such. Its really dissappointing because in Glesv1 The water shader doesnt seem to work, and Glesv2 the water shaders work however the terrain textures are all over the place. Ive searched everywhere and couldnt find any topics on this problem. Please help?
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wareya
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Re: Incorrect Texture Placement

Post by wareya »

Post a screenshot?
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psi29a
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Re: Incorrect Texture Placement

Post by psi29a »

This is a android question...
WolfsLegionary
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Joined: 13 Mar 2019, 08:35

Re: [Android port] Incorrect Texture Placement

Post by WolfsLegionary »

Screenshot_20190313-035619_OpenMW.jpg
Screenshot_20190313-035619_OpenMW.jpg (105.93 KiB) Viewed 2936 times
Screenshot_20190313-035609_OpenMW.jpg
Screenshot_20190313-035609_OpenMW.jpg (116.12 KiB) Viewed 2936 times
WolfsLegionary
Posts: 5
Joined: 13 Mar 2019, 08:35

Re: [Android port] Incorrect Texture Placement

Post by WolfsLegionary »

Screenshot_20190312-000532_OpenMW.jpg
Screenshot_20190312-000532_OpenMW.jpg (61.61 KiB) Viewed 2894 times
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