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Re: Android part 2

Posted: 07 Sep 2020, 04:13
by xyzz
https://github.com/xyzz/openmw-android/ ... 37-nightly
- Updated OpenMW to 99ab629a03cbe22e24568dd91734983bec45c3d3

Re: Android part 2

Posted: 12 Sep 2020, 13:42
by WelcomeToDie
For some reason, a few UI elements dissapeared after multiple APK re-intallations. I decided to download custom UI (Monochrome user inteface), and it partially fixed the problem. Now only map markers are missing. What is the name of the red map marker file and which folder it should be in? I have made a .dds file for it already.

I don't know if this is the right thread to ask that question, so please tell me if I should ask on other boards.

Re: Android part 2

Posted: 10 Oct 2020, 19:06
by pulion
xyzz wrote:
07 Sep 2020, 04:13
https://github.com/xyzz/openmw-android/ ... 37-nightly
- Updated OpenMW to 99ab629a03cbe22e24568dd91734983bec45c3d3
Are you planning to update your nightly APK file based on OpenMV 0.47 in the playmarket? there have been a lot of changes over the last month.

Re: Android part 2

Posted: 28 Oct 2020, 04:33
by DarkSpectre
Anyone managed to get any port of OpenMW to work on Android 11? I get either force closes or black screens.

Re: Android part 2

Posted: 10 Nov 2020, 18:24
by DarkSpectre
*checks the thread, two weeks later*

*SMH*

Re: Android part 2

Posted: 11 Nov 2020, 15:46
by reddragon72
So I am trying something totally different.

I am attempting to run OMW in desktop mode and here are my findings so far on my LG V60

The app opens on the monitor but the game kicks over to the phone screen.
Opening the app within the LG Games app results in the app opening on the monitor and the game stays in a window on the monitor but
1. the window is to small for the game so it is all cut off.
2. any attempt to resize or full screen the game results in the game disappearing.
3. can get the game to play but cannot see the whole screen and the overlay UI is all squashed

Will attch some screenshots later.
Also going to try the latest download here as well.

I am very interested in getting this working in Android Desktop Mode

Re: Android part 2

Posted: 19 Nov 2020, 18:25
by DarkSpectre
I just received an OTA update for my device. OMW Nightly from Google Play Store is now working again. I'd still prefer using the debug version due to compatibility with vtastek's shaders. Unfortunately, it crashes when I try to choose the game files, unlike the Play Store version.

Re: Android part 2

Posted: 23 Jan 2021, 19:03
by pulion
greetings! Xyzz, on your latest APK 0.47-41, errors occur on my device, which later lead to game crashes. Is it possible to fix them in your next builds?

Code: Select all

[12:18:48.698 W] Warning: detected OpenGL error 'invalid enumerant' at after RenderBin::draw(..)
[12:18:48.743 W] Warning: detected OpenGL error 'invalid enumerant' at after RenderBin::draw(..)
[12:18:48.944 W] Warning: detected OpenGL error 'invalid enumerant' at after RenderBin::draw(..)
[12:18:49.242 W] Warning: detected OpenGL error 'invalid enumerant' at after RenderBin::draw(..)
[12:18:49.527 W] Warning: detected OpenGL error 'invalid enumerant' at after RenderBin::draw(..)
[12:18:50.332 W] Warning: detected OpenGL error 'invalid enumerant' at after RenderBin::draw(..)

Re: Android part 2

Posted: 24 Jan 2021, 16:06
by Clement
Hi, I want to install OpenMW on Android using the data files from a desktop OpenMW installation, not a Morrowind installation. There is no Morrowind.ini so the documented method does not work. I have a openmw.cfg ready, how should I proceed? I am using f-droid nightly version if that matters.