Android part 2

For new and upcoming OpenMW branches and ports; move fast and break things!
reddragon72
Posts: 37
Joined: 06 Apr 2019, 20:11

Re: Android part 2

Post by reddragon72 » 21 Nov 2019, 14:18

Noticed that if I set a resolution in the cfg lower than what is set in the phone the mouse touch will be off.
In other words where I touch the screen the mouse pointer will appear below and to the right of where I touched by an inch.

xyzz
Posts: 149
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz » 24 Nov 2019, 19:01

pulion wrote:
21 Nov 2019, 09:21
xyzz wrote:
21 Nov 2019, 02:21
pulion wrote:
13 Nov 2019, 13:55
Thank you very much for the work done on the project. Will full support for shaders and bump mapping to the port be introduced in the near future?
This would have to come from somebody other than me as I do not have time nor desire to work on these features. From what I've seen on discord, people did manage to get shaders working; not sure about bump mapping.
What kind of discord channel are you talking about? And is there a link to a topic that discussed the launch of shaders on OpenMW for Android?
https://discordapp.com/invite/UmCXHUv
reddragon72 wrote:
21 Nov 2019, 14:18
Noticed that if I set a resolution in the cfg lower than what is set in the phone the mouse touch will be off.
In other words where I touch the screen the mouse pointer will appear below and to the right of where I touched by an inch.
Please add information about your device, Android version and resolution you've tried to this issue https://github.com/xyzz/openmw-android/issues/16

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