Android part 2
Re: Android part 2
Interesting, thank you for the info.
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Re: Android part 2
Sorry for the reply to my own post, but a simple reinstallation fixed this issue. Sadly, there isn't really that much of a performance increase; am I doing something wrong, or is that standard? How do I even know if it's working?ValkyrWarrior wrote: ↑09 May 2019, 00:46 Hello. Found out about this a few months ago, but decided to try now; works like a charm on my low end tablet! If charm means low but tolerable framerates.
I installed the Morrowind Optimization Patch, after running around to make sure everything was fine and dandy. I installed Core, and the optional tree patch. After I installed both, the game seems to crash on outdoor cells, while indoor cells have the same performance as before.
I would like to know what's causing the crashes before I go off and install more optimizations like Project Atlas. Running on a Lenovo Tab 10.
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Re: Android part 2
What is the tablet? Once you max it out that is it.ValkyrWarrior wrote: ↑09 May 2019, 22:27Sorry for the reply to my own post, but a simple reinstallation fixed this issue. Sadly, there isn't really that much of a performance increase; am I doing something wrong, or is that standard? How do I even know if it's working?ValkyrWarrior wrote: ↑09 May 2019, 00:46 Hello. Found out about this a few months ago, but decided to try now; works like a charm on my low end tablet! If charm means low but tolerable framerates.
I installed the Morrowind Optimization Patch, after running around to make sure everything was fine and dandy. I installed Core, and the optional tree patch. After I installed both, the game seems to crash on outdoor cells, while indoor cells have the same performance as before.
I would like to know what's causing the crashes before I go off and install more optimizations like Project Atlas. Running on a Lenovo Tab 10.
Re: Android part 2
Hello,
I am new to OpenMw and I was wondering if there is a specific link to the installation process for android devices? Or to the latest app for android? Any insight would be greatly appreciated.
I am new to OpenMw and I was wondering if there is a specific link to the installation process for android devices? Or to the latest app for android? Any insight would be greatly appreciated.
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- Posts: 60
- Joined: 06 Apr 2019, 20:11
Re: Android part 2
First you need a full Morrowind install on your PC or the "data files" directory and morrowind.ini - everyone prefers the GOTY edition
Next patch this to the install : Patch for Purists https://www.nexusmods.com/morrowind/mods/45096
now copy the entire Morrowind directory from your PC over to your phones internal or SDCard as is.
now follow the first post. viewtopic.php?t=5626#p60538
after that read below if you want less fog and your phone/tablet can handle it
viewtopic.php?f=47&t=5626&p=63071#p63073
viewtopic.php?f=47&t=5626&p=63071#p63074
viewtopic.php?f=47&t=5626&p=63071#p63076
and if you want a bigger world then hit these up
https://www.nexusmods.com/morrowind/mods/42145/?
https://www.nexusmods.com/morrowind/mods/44921
https://www.nexusmods.com/morrowind/mods/44922/?
Hit me up directly if you have any issues or post em right here there are tons of great folks to help out.
Re: Android part 2
Thank you so much for your help, its greatly appreciated
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- Joined: 09 May 2019, 00:40
Re: Android part 2
reddragon72 wrote: ↑10 May 2019, 02:27What is the tablet? Once you max it out that is it.ValkyrWarrior wrote: ↑09 May 2019, 22:27Sorry for the reply to my own post, but a simple reinstallation fixed this issue. Sadly, there isn't really that much of a performance increase; am I doing something wrong, or is that standard? How do I even know if it's working?ValkyrWarrior wrote: ↑09 May 2019, 00:46 Hello. Found out about this a few months ago, but decided to try now; works like a charm on my low end tablet! If charm means low but tolerable framerates.
I installed the Morrowind Optimization Patch, after running around to make sure everything was fine and dandy. I installed Core, and the optional tree patch. After I installed both, the game seems to crash on outdoor cells, while indoor cells have the same performance as before.
I would like to know what's causing the crashes before I go off and install more optimizations like Project Atlas. Running on a Lenovo Tab 10.
Lenovo Tab 10 is the tablet I'm playing on; wee bit of a potato, but it works! I set the resolution to 640x480, which helped the framerate issues. Draw distance is at the absolute lowest barring any INI edits.
Do you have any tips to increase performance? Minus mods; I'm already about to add Project Atlas.
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- Posts: 60
- Joined: 06 Apr 2019, 20:11
Re: Android part 2
Yea Project atlas may help though it did nothing for me. Be sure that you have the latest OMW installed and try the "Enable unsafe graphics opt" that helped my FPS by 10FPS outside.ValkyrWarrior wrote: ↑10 May 2019, 15:53reddragon72 wrote: ↑10 May 2019, 02:27What is the tablet? Once you max it out that is it.ValkyrWarrior wrote: ↑09 May 2019, 22:27Sorry for the reply to my own post, but a simple reinstallation fixed this issue. Sadly, there isn't really that much of a performance increase; am I doing something wrong, or is that standard? How do I even know if it's working?ValkyrWarrior wrote: ↑09 May 2019, 00:46 Hello. Found out about this a few months ago, but decided to try now; works like a charm on my low end tablet! If charm means low but tolerable framerates.
I installed the Morrowind Optimization Patch, after running around to make sure everything was fine and dandy. I installed Core, and the optional tree patch. After I installed both, the game seems to crash on outdoor cells, while indoor cells have the same performance as before.
I would like to know what's causing the crashes before I go off and install more optimizations like Project Atlas. Running on a Lenovo Tab 10.
Lenovo Tab 10 is the tablet I'm playing on; wee bit of a potato, but it works! I set the resolution to 640x480, which helped the framerate issues. Draw distance is at the absolute lowest barring any INI edits.
Do you have any tips to increase performance? Minus mods; I'm already about to add Project Atlas.
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- Posts: 22
- Joined: 09 May 2019, 00:40
Re: Android part 2
Project Atlas helped a ton indoors; but not so much outdoors. Sadly, I don't think I can really improve my outdoor performance; oh well!reddragon72 wrote: ↑10 May 2019, 17:13Yea Project atlas may help though it did nothing for me. Be sure that you have the latest OMW installed and try the "Enable unsafe graphics opt" that helped my FPS by 10FPS outside.ValkyrWarrior wrote: ↑10 May 2019, 15:53reddragon72 wrote: ↑10 May 2019, 02:27What is the tablet? Once you max it out that is it.ValkyrWarrior wrote: ↑09 May 2019, 22:27Sorry for the reply to my own post, but a simple reinstallation fixed this issue. Sadly, there isn't really that much of a performance increase; am I doing something wrong, or is that standard? How do I even know if it's working?ValkyrWarrior wrote: ↑09 May 2019, 00:46 Hello. Found out about this a few months ago, but decided to try now; works like a charm on my low end tablet! If charm means low but tolerable framerates.
I installed the Morrowind Optimization Patch, after running around to make sure everything was fine and dandy. I installed Core, and the optional tree patch. After I installed both, the game seems to crash on outdoor cells, while indoor cells have the same performance as before.
I would like to know what's causing the crashes before I go off and install more optimizations like Project Atlas. Running on a Lenovo Tab 10.
Lenovo Tab 10 is the tablet I'm playing on; wee bit of a potato, but it works! I set the resolution to 640x480, which helped the framerate issues. Draw distance is at the absolute lowest barring any INI edits.
Do you have any tips to increase performance? Minus mods; I'm already about to add Project Atlas.
Re: Android part 2
Write these two lines in the setting.cfg:ValkyrWarrior wrote: ↑10 May 2019, 17:32 Project Atlas helped a ton indoors; but not so much outdoors. Sadly, I don't think I can really improve my outdoor performance; oh well!
[Camera]
small feature culling = true
small feature culling pixel size = 16