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[WIP] Android port testing

Posted: 19 Jan 2018, 05:08
by xyzz
Please see viewtopic.php?f=47&t=5626 for the updates on this project.

Re: [WIP] Android port testing

Posted: 19 Jan 2018, 12:43
by AnyOldName3
I got a parse error when trying to install the APK. This was on an LG g2 running android 4.2.

Re: [WIP] Android port testing

Posted: 19 Jan 2018, 12:54
by xyzz
For now at least Android 5.0 is required, this could be changed later but is not my focus at the moment.

Re: [WIP] Android port testing

Posted: 19 Jan 2018, 13:07
by psi29a
I use Lineage 14.1 (Android 7.1)... should be good to go then right? :)

Re: [WIP] Android port testing

Posted: 19 Jan 2018, 13:12
by xyzz
Yep, that one should work fine.

Re: [WIP] Android port testing

Posted: 19 Jan 2018, 13:29
by Sartur
I got to lend a Galaxy Tab A (2016) running Android 7.0 for a quick test:
All the videos stuttered, but the game ran surprisingly well.
I only completed the character creation and explored the outskirts of Seyda Neen; including a small skirmish with two mudcrabs.
Indoors it ran quite well and even outdoors it wasn't too bad (I probably missed something but I wasn't able to display the current frame rate).

Overall I'm very impressed!

Re: [WIP] Android port testing

Posted: 19 Jan 2018, 13:39
by psi29a
What's the FPS: exterior and interior ?

Re: [WIP] Android port testing

Posted: 19 Jan 2018, 14:06
by Sartur
psi29a wrote:
19 Jan 2018, 13:39
What's the FPS: exterior and interior ?
I wasn't able to enable the FPS counter on Android.

Re: [WIP] Android port testing

Posted: 19 Jan 2018, 14:10
by psi29a
Wait... no virtual keyboard?

Re: [WIP] Android port testing

Posted: 19 Jan 2018, 14:13
by Sartur
From what I can tell the additional on-screen icons you can see in xyzz's screenshots is all you get.