[WIP] Android port testing

For new and upcoming OpenMW branches and ports; move fast and break things!
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FedeWar
Posts: 11
Joined: 15 Feb 2017, 16:35
Location: Rome, Italy

Re: [WIP] Android port testing

Post by FedeWar » 24 Feb 2018, 17:08

Amazing, it is working without any problem, the framerate is high enough to be smooth and playable, outside stutters a little sometimes.
It is possible to import pc saves (YAY!!), but I just cannot install any mod ):

Phone: ASUS Zenfone 3 - 3GB Ram

UPDATE

I managed to install a couple of mods: copy the esp/esm files in your data directory, then open OpenMW and set this as 'custom command line arguments'
--content Morrowind.esm Tribunal.esm Bloodmoon.esm <your mods.esm>
Spaces or strange characters may cause trouble.
Last edited by FedeWar on 25 Feb 2018, 17:30, edited 1 time in total.
CPU: i3 Ivy bridge
GPU: GeForce 820M
OS: Fedora 25
Morrowind: Steam version https://appdb.winehq.org/objectManager. ... &iId=26339

Frjemdling
Posts: 3
Joined: 24 Feb 2018, 12:59

Re: [WIP] Android port testing

Post by Frjemdling » 25 Feb 2018, 16:28

It works and plays fairly smooth! Sometimes a big buggy in populated areas.
Playing on a Huawei P10 Light (4GB/Android7)

Black
Posts: 1
Joined: 25 Feb 2018, 17:52

Re: [WIP] Android port testing

Post by Black » 25 Feb 2018, 17:56

Amazing work. What's the license though? Are you planning on making source code available? If so, would you like to see it in F-Droid? (A package manager and FOSS software catalogue for android, mainly used by people who don't want to use google apps)

FedeWar
Posts: 11
Joined: 15 Feb 2017, 16:35
Location: Rome, Italy

Re: [WIP] Android port testing

Post by FedeWar » 25 Feb 2018, 19:38

Black wrote:
25 Feb 2018, 17:56
Amazing work. What's the license though? Are you planning on making source code available? If so, would you like to see it in F-Droid? (A package manager and FOSS software catalogue for android, mainly used by people who don't want to use google apps)
This should be his repo.

https://github.com/xyzz/android-port
CPU: i3 Ivy bridge
GPU: GeForce 820M
OS: Fedora 25
Morrowind: Steam version https://appdb.winehq.org/objectManager. ... &iId=26339

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psi29a
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Re: [WIP] Android port testing

Post by psi29a » 25 Feb 2018, 23:00


BeepingMaggot
Posts: 1
Joined: 27 Feb 2018, 04:26

Re: [WIP] Android port testing

Post by BeepingMaggot » 27 Feb 2018, 04:30

Does this work on Samsung Galaxy S3?

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psi29a
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Github profile: https://github.com/psi29a/
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Re: [WIP] Android port testing

Post by psi29a » 27 Feb 2018, 09:50

Try it out and report.

Loque
Posts: 1
Joined: 27 Feb 2018, 19:24

Re: [WIP] Android port testing

Post by Loque » 27 Feb 2018, 19:26

Anyone know if there's a way to get a Bluetooth controller such as a MOGA working with this?

krupepe55
Posts: 21
Joined: 01 Feb 2018, 13:31

Re: [WIP] Android port testing

Post by krupepe55 » 27 Feb 2018, 23:19

Hi, I would like to show you, how use openmw on android with mods, just like on any other system.
Steps I've done are:
You need program which can edit apk with.
I use apk editor, so i modified following files
Settings.cfg
Openmw.cfg
You can try various settings and edits, I show you what I use and play,
At first, everything with hashtag (#) will be skipped ingame

Settings.cfg - lines i've added/edited
Spoiler: Show
Openmw.cfg - lines I've added
Spoiler: Show
raw file looks slightly different, without hashtags etc., and after that I've repacked apk with modified files, so it isnt going to be replaced with different values.
I hope you get the idea, think of this post as a guide. I hope I made this clear. Enjoy

krupepe55
Posts: 21
Joined: 01 Feb 2018, 13:31

Re: [WIP] Android port testing

Post by krupepe55 » 27 Feb 2018, 23:41

Loque wrote:
27 Feb 2018, 19:26
Anyone know if there's a way to get a Bluetooth controller such as a MOGA working with this?
I have moga and sucessfully mapped it with tincore keymapper!

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