Re: [WIP] Android port testing
Posted: 09 Jul 2018, 21:49
IF YOU ARE EXPERIENCING INSTABILITY THAT RESULTS IN THE APP CRASHING, try this: navigate to the settings.cfg file located at /sdcard/android/data/com.libopenmw.openmw/config/openmw/ and insert the following
[Cells]
preload enabled = false
You will need to add the category ([Cells]) as well as setting and also
[Video]
framerate limit = 60.0
The video category is already made, you just need to add the setting .
**Note**disabling preload will increase cell load times. The default values for these and all settings is located at /sdcard/android/data/com.libopenmw.openmw/openmw/ in case you need it or want to play around with the values. By default any value listed in the default-settings.cfg that isnt in the settings.cfg is applied. To overwrite add category (if not already there) then setting and value.
***edit*** i am going to tentitively say,
[Cells]
preload enabed = true
preload instances = false
seems to be stable, and nowhere near as much transitional loading as turning off preload entirely. Disabling sound would also help. The engine utilizes 4 threads by default: a graphics, a gamelogic, an audio, and a preload thread. You can eliminate 2 of the 4 and still run it.
[Cells]
preload enabled = false
You will need to add the category ([Cells]) as well as setting and also
[Video]
framerate limit = 60.0
The video category is already made, you just need to add the setting .
**Note**disabling preload will increase cell load times. The default values for these and all settings is located at /sdcard/android/data/com.libopenmw.openmw/openmw/ in case you need it or want to play around with the values. By default any value listed in the default-settings.cfg that isnt in the settings.cfg is applied. To overwrite add category (if not already there) then setting and value.
***edit*** i am going to tentitively say,
[Cells]
preload enabed = true
preload instances = false
seems to be stable, and nowhere near as much transitional loading as turning off preload entirely. Disabling sound would also help. The engine utilizes 4 threads by default: a graphics, a gamelogic, an audio, and a preload thread. You can eliminate 2 of the 4 and still run it.