Page 21 of 51

Re: [WIP] Android port testing

Posted: 20 Apr 2018, 13:05
by JUSTs
android 6.0.1 "unfortunatly openmw stopped" catlog and config included:
com.libopenmw.openmw_preferences.xml
(349 Bytes) Downloaded 16 times
2018-04-20-14-53-12.txt
(5.63 KiB) Downloaded 17 times

Re: [WIP] Android port testing

Posted: 21 Apr 2018, 20:29
by Kjoght
Game crash when I leavin' ship.

Re: [WIP] Android port testing

Posted: 21 Apr 2018, 20:47
by xyzz
I've pushed a hotfix to address the issue with water not being displayed in GLESv2 mode:

- Fixed water not displaying with GLESv2 renderer
- Updated gl4es to 509d3843b2fe273eec85a8242a7ddab62be8bad0

Re: [WIP] Android port testing

Posted: 21 Apr 2018, 20:53
by MistFuror
Also still crashing when I leave the ship ever since the update from OSG 3.4.1 I think. Is it possible that you post a new version but reverted back to OSG 3.4.1 please?

Re: [WIP] Android port testing

Posted: 21 Apr 2018, 21:49
by Kjoght
xyzz wrote:
21 Apr 2018, 20:47
I've pushed a hotfix to address the issue with water not being displayed in GLESv2 mode:

- Fixed water not displaying with GLESv2 renderer
- Updated gl4es to 509d3843b2fe273eec85a8242a7ddab62be8bad0
omg, this is work. U AWESOME, thx you:-)

Re: [WIP] Android port testing

Posted: 21 Apr 2018, 22:45
by Zanarkan
1. Sorry for my bad english.
Samsung galaxy tab 7.0 WiFi

The game Fps is not so bad set Fps 30 + modification (mod) all working great. Only for 1 problem the water in glesv1 no water and glesv2 water display but low Fps + missing texture.
I fix the water by changing the value (openmw.cfg) of all lines
like this : fallback=Weather_Clear_Land_Fog_Day_Depth,.0
All Land Fog values set to 0
Now i have water but the fog is a white wall... :evil:
Very bad immersion.
Again Sorry for my bad english.
Thank You very much for this port to android.
This is a dream (honest) to play morrowind on my Tab.
DONT GIVE UP !

Re: [WIP] Android port testing

Posted: 21 Apr 2018, 23:03
by Zanarkan
Glesv1 no water display
Glesv2 water display (missing textures)
Glesv2 + Glesv1 water shaders and reflection doesn't display well.


Ps : I will not spam this forum.
Just post my test of every New Apk Update.

Re: [WIP] Android port testing

Posted: 21 Apr 2018, 23:34
by synapt3c
The game now works beautifully with my Dual Shock 4! Only minor issue I'm having is the mouse cursor disappearing in some areas of the screen, but it's usable.

Re: [WIP] Android port testing

Posted: 22 Apr 2018, 13:33
by Michaelhanesh
The water is fixed now! Awesome!
I have been testing mods, Tamriel Rebuilt works great athough slow in some parts, Arktwend runs but its very buggy and you cant go past the tutorial, still pretty impressive IMO

Re: [WIP] Android port testing

Posted: 22 Apr 2018, 16:15
by MrSpud
First of all, thank you very much for porting openmw to android, it's like a dream come true! I'm about to update to the new version, I did a backup of my savegames, I just want to know what else I need to backup so I don't have to reconfigure my mods and my UI layout. Is it just the configuration file? Should I copy everything that's in the config folder? I assume I need to uninstall openmw before installing the new version? Thanks.