Android part 2

For new and upcoming OpenMW branches and ports; move fast and break things!
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AnyOldName3
Posts: 1579
Joined: 26 Nov 2015, 03:25

Re: Android part 2

Post by AnyOldName3 » 16 Oct 2019, 01:13

There are a few possible solutions, but they're complicated if we want to do them without introducing major problems.
AnyOldName3, Master of Shadows

Destroyer5150
Posts: 12
Joined: 30 May 2019, 11:15

Re: Android part 2

Post by Destroyer5150 » 16 Oct 2019, 03:54

omw_release_0.46.0-27 crashes on my S9-Snapdragon-oreo. Had to go back to 0-26 after many attempts. Crashes at hitting the mods button and on trying to play the game.

xyzz
Posts: 147
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz » 27 Oct 2019, 21:35

https://github.com/xyzz/openmw-android/ ... 28-nightly
- Updated OpenMW to b948101a731adf589e37a6b6684e637705ca8223

xyzz
Posts: 147
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz » 28 Oct 2019, 00:49

https://github.com/xyzz/openmw-android/ ... 29-nightly
- Fixed the issue with the file browser not working on Android 10

xyzz
Posts: 147
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz » 04 Nov 2019, 03:45

https://github.com/xyzz/openmw-android/ ... 30-nightly
- Updated OpenMW to 2ee17f39fdaece578a5e1cb10c15ec009a698c84

reddragon72
Posts: 36
Joined: 06 Apr 2019, 20:11

Re: Android part 2

Post by reddragon72 » 08 Nov 2019, 02:16

Just for SaG I set player speed to 10000 and crashed OMW :)

Setting it to 5k works fine for exploring but not 10k... at least on my phone

Destroyer5150
Posts: 12
Joined: 30 May 2019, 11:15

Re: Android part 2

Post by Destroyer5150 » 08 Nov 2019, 09:46

reddragon72 wrote:
08 Nov 2019, 02:16
Just for SaG I set player speed to 10000 and crashed OMW :)

Setting it to 5k works fine for exploring but not 10k... at least on my phone
Lol! Let me know if you find a Flash mod! 😂

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