Odd item behaviour on my own server

Everything having to do with OpenMW's TES3MP branch.
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Varenvel
Posts: 3
Joined: 15 Oct 2018, 00:03

Odd item behaviour on my own server

Post by Varenvel » 15 Oct 2018, 00:14

so i made a server to test few things out to play with friends

I ran it first time , yey enchantments and potions are actually working but i noticed very odd behaviour

When i exit the server and rejoin(my own server , i tested in on 2 others) items seam to behave in odd way

Items sold , "return" to my inventory , i sold a lot items and when i loged back in a bit later i had over 509 weight of items out of 250 , all items i previously sold magicly returned to me

whats even more odd my character kept the money , items who were broken(glass dagger you can get cheep because its broken in 1 vendor) also seams to "return to original value"

i browsed bug forums and noone reported that so i figured i ask here , maybe i messed up installing something? help please

Varenvel
Posts: 3
Joined: 15 Oct 2018, 00:03

Re: Odd item behaviour on my own server

Post by Varenvel » 15 Oct 2018, 11:42

i would post this in bugs but idk if i just set up the server incorrectly? not seen anything like this posted in bugs and other servers dont got this problem.

testman
Posts: 45
Joined: 30 Nov 2015, 15:05
Github profile: https://github.com/testman42

Re: Odd item behaviour on my own server

Post by testman » 15 Oct 2018, 19:00

This was a known bug, but I do believe it was fixed with one of the hotfixes.
When did you download 0.7.0-alpha?
Can you try to download again, use tes3mp-server from there and check if it still happens.

If it does, come to TES3MP Discord server, where we will be able to assist you in real time.

Varenvel
Posts: 3
Joined: 15 Oct 2018, 00:03

Re: Odd item behaviour on my own server

Post by Varenvel » 15 Oct 2018, 20:14

i got it from https://steamcommunity.com/linkfilter/? ... -alpha.zip

if you got link to version without this bug i would be most greatful.

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