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Alchemy Work Around

Posted: 07 Aug 2017, 09:52
by Starker
(I originally posted this here: viewtopic.php?f=2&t=4521 and was redirected to this thread.

I noticed that people are discussing using alchemy in Open MW. I can't effectively use it, because my potions disappear when I reload the save. Is there a known workaround that is allowing people to make use of the alchemy skill?

There are no mods causing this problem for me.

Re: Alchemy Work Around

Posted: 07 Aug 2017, 13:18
by werdanith
Player potions not persisting was in the release announcement among other missing features.
https://steamcommunity.com/groups/mwmul ... 7386587897

Given that, the openmw forum is not that active with regards to tes3mp issues. You'll find more active discussions in the tes3mp discord.
https://discord.gg/H8zhhuk

Re: Alchemy Work Around

Posted: 07 Aug 2017, 22:46
by davidcernat
The correct workaround... is waiting for the next version, which will fix the problem.

Re: Alchemy Work Around

Posted: 08 Aug 2017, 18:27
by Starker
Thanks for the responses. I suspected a work around because someone replied to my original post and stated that they did not have this problem.

Re: Alchemy Work Around

Posted: 28 Jan 2018, 18:47
by urm
You could write a lua script that would add pre-cooked potions while removing appropriate ingredients and checking for the apparatus

Edit: damn this was quite a necro from me