Alchemy Work Around

Everything having to do with OpenMW's TES3MP branch.
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Starker
Posts: 9
Joined: 07 Aug 2017, 06:05

Alchemy Work Around

Post by Starker »

(I originally posted this here: viewtopic.php?f=2&t=4521 and was redirected to this thread.

I noticed that people are discussing using alchemy in Open MW. I can't effectively use it, because my potions disappear when I reload the save. Is there a known workaround that is allowing people to make use of the alchemy skill?

There are no mods causing this problem for me.
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werdanith
Posts: 295
Joined: 26 Aug 2011, 16:18

Re: Alchemy Work Around

Post by werdanith »

Player potions not persisting was in the release announcement among other missing features.
https://steamcommunity.com/groups/mwmul ... 7386587897

Given that, the openmw forum is not that active with regards to tes3mp issues. You'll find more active discussions in the tes3mp discord.
https://discord.gg/H8zhhuk
davidcernat
Posts: 256
Joined: 19 Jul 2016, 01:02

Re: Alchemy Work Around

Post by davidcernat »

The correct workaround... is waiting for the next version, which will fix the problem.
Starker
Posts: 9
Joined: 07 Aug 2017, 06:05

Re: Alchemy Work Around

Post by Starker »

Thanks for the responses. I suspected a work around because someone replied to my original post and stated that they did not have this problem.
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urm
Posts: 83
Joined: 02 Jun 2017, 16:05
Gitlab profile: https://gitlab.com/uramer

Re: Alchemy Work Around

Post by urm »

You could write a lua script that would add pre-cooked potions while removing appropriate ingredients and checking for the apparatus

Edit: damn this was quite a necro from me
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